wined3d: Introduce wined3d_device_get_immediate_context().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ba5465c71f
commit
3920277c22
|
@ -2054,6 +2054,13 @@ struct wined3d_state * CDECL wined3d_device_get_state(struct wined3d_device *dev
|
||||||
return device->cs->c.state;
|
return device->cs->c.state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct wined3d_device_context * CDECL wined3d_device_get_immediate_context(struct wined3d_device *device)
|
||||||
|
{
|
||||||
|
TRACE("device %p.\n", device);
|
||||||
|
|
||||||
|
return &device->cs->c;
|
||||||
|
}
|
||||||
|
|
||||||
void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
|
||||||
struct wined3d_vertex_declaration *declaration)
|
struct wined3d_vertex_declaration *declaration)
|
||||||
{
|
{
|
||||||
|
|
|
@ -84,6 +84,7 @@
|
||||||
@ cdecl wined3d_device_get_hs_resource_view(ptr long)
|
@ cdecl wined3d_device_get_hs_resource_view(ptr long)
|
||||||
@ cdecl wined3d_device_get_hs_sampler(ptr long)
|
@ cdecl wined3d_device_get_hs_sampler(ptr long)
|
||||||
@ cdecl wined3d_device_get_hull_shader(ptr)
|
@ cdecl wined3d_device_get_hull_shader(ptr)
|
||||||
|
@ cdecl wined3d_device_get_immediate_context(ptr)
|
||||||
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
|
@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
|
||||||
@ cdecl wined3d_device_get_max_frame_latency(ptr)
|
@ cdecl wined3d_device_get_max_frame_latency(ptr)
|
||||||
@ cdecl wined3d_device_get_npatch_mode(ptr)
|
@ cdecl wined3d_device_get_npatch_mode(ptr)
|
||||||
|
|
|
@ -2414,6 +2414,7 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_vie
|
||||||
unsigned int idx);
|
unsigned int idx);
|
||||||
struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
|
struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
|
||||||
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
|
struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
|
||||||
|
struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
|
||||||
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
|
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
|
||||||
enum wined3d_format_id *format, unsigned int *offset);
|
enum wined3d_format_id *format, unsigned int *offset);
|
||||||
unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
|
unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
|
||||||
|
|
Loading…
Reference in New Issue