wined3d: Get resource info from the texture in surface_load_renderbuffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3232,7 +3232,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
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else /* surface_blt_fbo will load the source location if necessary. */
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else /* surface_blt_fbo will load the source location if necessary. */
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src_location = WINED3D_LOCATION_TEXTURE_RGB;
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src_location = WINED3D_LOCATION_TEXTURE_RGB;
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surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT,
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surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT,
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surface, src_location, &rect, surface, dst_location, &rect);
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surface, src_location, &rect, surface, dst_location, &rect);
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}
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}
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