From 38f921a8a966d7279a45c845fa60e34d7e77ea29 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 24 Mar 2016 18:24:30 +0100 Subject: [PATCH] wined3d: Get resource info from the texture in surface_load_renderbuffer(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index a7394f8f09f..cab1451d589 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3232,7 +3232,7 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi else /* surface_blt_fbo will load the source location if necessary. */ src_location = WINED3D_LOCATION_TEXTURE_RGB; - surface_blt_fbo(surface->resource.device, context, WINED3D_TEXF_POINT, + surface_blt_fbo(surface->container->resource.device, context, WINED3D_TEXF_POINT, surface, src_location, &rect, surface, dst_location, &rect); }