wined3d: Leave the fog state handler after disabling fog.
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@ -666,6 +666,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo
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/* No fog? Disable it, and we're done :-) */
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glDisable(GL_FOG);
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checkGLcall("glDisable GL_FOG");
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return;
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}
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tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART];
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