wined3d: Prevent crash when blit_priv is NULL.

This commit is contained in:
Konrad Rzepecki 2011-03-20 11:58:08 +01:00 committed by Alexandre Julliard
parent 332d5954ed
commit 37aadc9e37
1 changed files with 2 additions and 2 deletions

View File

@ -3924,8 +3924,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
} }
/* Special cases for RenderTargets */ /* Special cases for RenderTargets */
if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET) if (This->resource.device->blit_priv && ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
|| (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET))) || (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET))))
{ {
if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter))) if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
return WINED3D_OK; return WINED3D_OK;