wined3d: Prevent crash when blit_priv is NULL.
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@ -3924,8 +3924,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
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/* Special cases for RenderTargets */
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/* Special cases for RenderTargets */
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if ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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if (This->resource.device->blit_priv && ((This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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|| (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET)))
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|| (src && (src->resource.usage & WINED3DUSAGE_RENDERTARGET))))
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{
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{
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if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
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if (SUCCEEDED(IWineD3DSurfaceImpl_BltOverride(This, DestRect, src, SrcRect, flags, DDBltFx, Filter)))
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return WINED3D_OK;
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return WINED3D_OK;
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