d3d8/tests: Use a separate device for zenable_test().

This commit is contained in:
Henri Verbeet 2014-04-16 08:55:24 +02:00 committed by Alexandre Julliard
parent 46a7517fed
commit 36f5debb88
1 changed files with 28 additions and 11 deletions

View File

@ -3755,8 +3755,18 @@ done:
DestroyWindow(window);
}
static void zenable_test(IDirect3DDevice8 *device)
static void zenable_test(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
D3DCOLOR color;
ULONG refcount;
D3DCAPS8 caps;
HWND window;
HRESULT hr;
UINT x, y;
UINT i, j;
static const struct
{
struct vec4 position;
@ -3769,11 +3779,16 @@ static void zenable_test(IDirect3DDevice8 *device)
{{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
{{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
};
D3DCOLOR color;
D3DCAPS8 caps;
HRESULT hr;
UINT x, y;
UINT i, j;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
@ -3878,15 +3893,17 @@ static void zenable_test(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetPixelShader(device, 0);
ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetVertexShader(device, 0);
ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
hr = IDirect3DDevice8_DeletePixelShader(device, ps);
ok(SUCCEEDED(hr), "Failed to delete pixel shader, hr %#x.\n", hr);
hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
ok(SUCCEEDED(hr), "Failed to delete vertex shader, hr %#x.\n", hr);
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
static void fog_special_test(void)
@ -4796,7 +4813,6 @@ START_TEST(visual)
intz_test(device_ptr);
shadow_test(device_ptr);
multisample_copy_rects_test(device_ptr);
zenable_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
@ -4804,6 +4820,7 @@ cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
zenable_test();
resz_test();
fog_special_test();
volume_dxt5_test();