d3d8/tests: Use a separate device for zenable_test().
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@ -3755,8 +3755,18 @@ done:
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DestroyWindow(window);
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}
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static void zenable_test(IDirect3DDevice8 *device)
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static void zenable_test(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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D3DCAPS8 caps;
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HWND window;
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HRESULT hr;
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UINT x, y;
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UINT i, j;
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static const struct
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{
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struct vec4 position;
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@ -3769,11 +3779,16 @@ static void zenable_test(IDirect3DDevice8 *device)
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{{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00},
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{{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00},
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};
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D3DCOLOR color;
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D3DCAPS8 caps;
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HRESULT hr;
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UINT x, y;
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UINT i, j;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
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ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr);
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@ -3878,15 +3893,17 @@ static void zenable_test(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetPixelShader(device, 0);
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ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, 0);
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ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DeletePixelShader(device, ps);
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ok(SUCCEEDED(hr), "Failed to delete pixel shader, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
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ok(SUCCEEDED(hr), "Failed to delete vertex shader, hr %#x.\n", hr);
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}
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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static void fog_special_test(void)
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@ -4796,7 +4813,6 @@ START_TEST(visual)
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intz_test(device_ptr);
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shadow_test(device_ptr);
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multisample_copy_rects_test(device_ptr);
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zenable_test(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -4804,6 +4820,7 @@ cleanup:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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zenable_test();
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resz_test();
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fog_special_test();
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volume_dxt5_test();
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