d3d10core/tests: Test D3D10_BLEND_DESC normalization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3984,18 +3984,9 @@ static void test_create_blend_state(void)
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hr = ID3D10Device_CreateBlendState(device, NULL, &blend_state1);
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hr = ID3D10Device_CreateBlendState(device, NULL, &blend_state1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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blend_desc.AlphaToCoverageEnable = FALSE;
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memset(&blend_desc, 0, sizeof(blend_desc));
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blend_desc.SrcBlend = D3D10_BLEND_ONE;
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blend_desc.DestBlend = D3D10_BLEND_ZERO;
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blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
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blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
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blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO;
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blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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blend_desc.BlendEnable[i] = FALSE;
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blend_desc.RenderTargetWriteMask[i] = D3D10_COLOR_WRITE_ENABLE_ALL;
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blend_desc.RenderTargetWriteMask[i] = D3D10_COLOR_WRITE_ENABLE_ALL;
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}
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expected_refcount = get_refcount(device) + 1;
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1);
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hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1);
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@ -4013,6 +4004,31 @@ static void test_create_blend_state(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Device_Release(tmp);
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ID3D10BlendState_GetDesc(blend_state1, &blend_desc);
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ok(blend_desc.AlphaToCoverageEnable == FALSE,
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"Got unexpected alpha to coverage enable %#x.\n", blend_desc.AlphaToCoverageEnable);
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ok(blend_desc.SrcBlend == D3D10_BLEND_ONE,
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"Got unexpected src blend %#x.\n", blend_desc.SrcBlend);
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ok(blend_desc.DestBlend == D3D10_BLEND_ZERO,
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"Got unexpected dest blend %#x.\n", blend_desc.DestBlend);
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ok(blend_desc.BlendOp == D3D10_BLEND_OP_ADD,
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"Got unexpected blend op %#x.\n", blend_desc.BlendOp);
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ok(blend_desc.SrcBlendAlpha == D3D10_BLEND_ONE,
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"Got unexpected src blend alpha %#x.\n", blend_desc.SrcBlendAlpha);
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ok(blend_desc.DestBlendAlpha == D3D10_BLEND_ZERO,
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"Got unexpected dest blend alpha %#x.\n", blend_desc.DestBlendAlpha);
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ok(blend_desc.BlendOpAlpha == D3D10_BLEND_OP_ADD,
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"Got unexpected blend op alpha %#x.\n", blend_desc.BlendOpAlpha);
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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ok(blend_desc.BlendEnable[i] == FALSE,
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"Got unexpected blend enable %#x for render target %u.\n",
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blend_desc.BlendEnable[i], i);
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ok(blend_desc.RenderTargetWriteMask[i] == D3D10_COLOR_WRITE_ENABLE_ALL,
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"Got unexpected render target write mask %#x for render target %u.\n",
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blend_desc.RenderTargetWriteMask[i], i);
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}
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/* Not available on all Windows versions. */
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/* Not available on all Windows versions. */
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check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
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check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
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