d3d11/tests: Test D3D11_BLEND_DESC normalization.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-11 13:48:07 +02:00 committed by Alexandre Julliard
parent 7f659eb5f9
commit 45495960fd
1 changed files with 0 additions and 6 deletions

View File

@ -4914,12 +4914,6 @@ static void test_create_blend_state(void)
desc.AlphaToCoverageEnable = FALSE;
desc.IndependentBlendEnable = FALSE;
desc.RenderTarget[0].BlendEnable = FALSE;
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
expected_refcount = get_refcount(device) + 1;