d3d11/tests: Test D3D11_BLEND_DESC normalization.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4914,12 +4914,6 @@ static void test_create_blend_state(void)
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desc.AlphaToCoverageEnable = FALSE;
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desc.IndependentBlendEnable = FALSE;
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desc.RenderTarget[0].BlendEnable = FALSE;
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desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
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desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
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desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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expected_refcount = get_refcount(device) + 1;
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