wined3d: Free the logo path when we're done with it.
This commit is contained in:
parent
a75590343a
commit
3644a7f6d7
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@ -92,231 +92,252 @@ static void CDECL wined3d_do_nothing(void)
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{
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{
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}
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}
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static BOOL wined3d_init(HINSTANCE hInstDLL)
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{
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HMODULE mod;
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char buffer[MAX_PATH+10];
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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DWORD len, tmpvalue;
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WNDCLASSA wc;
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/* We need our own window class for a fake window which we use to retrieve GL capabilities */
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/* We might need CS_OWNDC in the future if we notice strange things on Windows.
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* Various articles/posts about OpenGL problems on Windows recommend this. */
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcA;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstDLL;
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wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
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wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "WineD3D_OpenGL";
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if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
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{
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ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
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return FALSE;
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}
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DisableThreadLibraryCalls(hInstDLL);
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mod = GetModuleHandleA( "winex11.drv" );
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if (mod)
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{
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wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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}
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else /* We are most likely on Windows */
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{
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wine_tsx11_lock_ptr = wined3d_do_nothing;
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wine_tsx11_unlock_ptr = wined3d_do_nothing;
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}
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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len = GetModuleFileNameA( 0, buffer, MAX_PATH );
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if (len && len < MAX_PATH)
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{
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HKEY tmpkey;
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/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
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{
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char *p, *appname = buffer;
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if ((p = strrchr( appname, '/' ))) appname = p + 1;
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if ((p = strrchr( appname, '\\' ))) appname = p + 1;
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strcat( appname, "\\Direct3D" );
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TRACE("appname = [%s]\n", appname);
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if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
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RegCloseKey( tmpkey );
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}
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}
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if ( 0 != hkey || 0 != appkey )
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{
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if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable vertex shaders\n");
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wined3d_settings.vs_mode = VS_NONE;
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}
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}
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if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
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{
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if (!strcmp(buffer,"enabled"))
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{
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TRACE("Allow pixel shaders\n");
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wined3d_settings.ps_mode = PS_HW;
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}
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Disable pixel shaders\n");
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wined3d_settings.ps_mode = PS_NONE;
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}
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}
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if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable Vertex Buffer Hardware support\n");
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wined3d_settings.vbo_mode = VBO_NONE;
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}
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else if (!strcmp(buffer,"hardware"))
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{
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TRACE("Allow Vertex Buffer Hardware support\n");
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wined3d_settings.vbo_mode = VBO_HW;
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}
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}
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if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
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{
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Use of GL Shading Language disabled\n");
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wined3d_settings.glslRequested = FALSE;
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}
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}
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if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
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{
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if (!strcmp(buffer,"backbuffer"))
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{
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TRACE("Using the backbuffer for offscreen rendering\n");
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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}
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else if (!strcmp(buffer,"pbuffer"))
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{
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TRACE("Using PBuffers for offscreen rendering\n");
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wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
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}
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else if (!strcmp(buffer,"fbo"))
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{
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TRACE("Using FBOs for offscreen rendering\n");
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wined3d_settings.offscreen_rendering_mode = ORM_FBO;
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}
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}
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if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
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{
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Disabling render target locking\n");
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wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
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}
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else if (!strcmp(buffer,"readdraw"))
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{
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TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
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wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
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}
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else if (!strcmp(buffer,"readtex"))
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{
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TRACE("Using glReadPixels for render target reading and textures for writing\n");
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wined3d_settings.rendertargetlock_mode = RTL_READTEX;
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}
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else if (!strcmp(buffer,"texdraw"))
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{
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TRACE("Using textures for render target reading and glDrawPixels for writing\n");
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wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
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}
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else if (!strcmp(buffer,"textex"))
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{
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TRACE("Reading render targets via textures and writing via textures\n");
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wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
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}
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}
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if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
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{
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int pci_device_id = tmpvalue;
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/* A pci device id is 16-bit */
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if(pci_device_id > 0xffff)
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{
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ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
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}
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else
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{
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TRACE("Using PCI Device ID %04x\n", pci_device_id);
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wined3d_settings.pci_device_id = pci_device_id;
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}
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}
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if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
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{
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int pci_vendor_id = tmpvalue;
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/* A pci device id is 16-bit */
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if(pci_vendor_id > 0xffff)
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{
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ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
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}
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else
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{
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TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
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wined3d_settings.pci_vendor_id = pci_vendor_id;
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}
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}
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if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
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{
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int TmpVideoMemorySize = atoi(buffer);
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if(TmpVideoMemorySize > 0)
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{
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wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
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TRACE("Use %iMB = %d byte for emulated_textureram\n",
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TmpVideoMemorySize,
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wined3d_settings.emulated_textureram);
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}
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else
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ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
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}
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if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
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{
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wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
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if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
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}
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if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
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{
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if (!strcmp(buffer,"enabled"))
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{
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TRACE("Allow multisampling\n");
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wined3d_settings.allow_multisampling = TRUE;
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}
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}
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}
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if (wined3d_settings.vs_mode == VS_HW)
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TRACE("Allow HW vertex shaders\n");
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if (wined3d_settings.ps_mode == PS_NONE)
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TRACE("Disable pixel shaders\n");
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if (wined3d_settings.vbo_mode == VBO_NONE)
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TRACE("Disable Vertex Buffer Hardware support\n");
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if (wined3d_settings.glslRequested)
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TRACE("If supported by your system, GL Shading Language will be used\n");
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if (appkey) RegCloseKey( appkey );
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if (hkey) RegCloseKey( hkey );
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return TRUE;
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}
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static BOOL wined3d_destroy(void)
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{
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HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
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return TRUE;
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}
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/* At process attach */
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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{
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TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
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TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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switch (fdwReason)
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{
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{
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HMODULE mod;
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case DLL_PROCESS_ATTACH:
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char buffer[MAX_PATH+10];
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return wined3d_init(hInstDLL);
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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DWORD len, tmpvalue;
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WNDCLASSA wc;
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/* We need our own window class for a fake window which we use to retrieve GL capabilities */
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case DLL_PROCESS_DETACH:
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/* We might need CS_OWNDC in the future if we notice strange things on Windows.
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return wined3d_destroy();
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* Various articles/posts about OpenGL problems on Windows recommend this. */
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = DefWindowProcA;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstDLL;
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wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
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wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "WineD3D_OpenGL";
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if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
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default:
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{
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return TRUE;
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ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
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return FALSE;
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}
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DisableThreadLibraryCalls(hInstDLL);
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mod = GetModuleHandleA( "winex11.drv" );
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if (mod)
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{
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wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
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wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
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}
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else /* We are most likely on Windows */
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{
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wine_tsx11_lock_ptr = wined3d_do_nothing;
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wine_tsx11_unlock_ptr = wined3d_do_nothing;
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}
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/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
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if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
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len = GetModuleFileNameA( 0, buffer, MAX_PATH );
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if (len && len < MAX_PATH)
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{
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HKEY tmpkey;
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/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
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if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
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{
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char *p, *appname = buffer;
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if ((p = strrchr( appname, '/' ))) appname = p + 1;
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if ((p = strrchr( appname, '\\' ))) appname = p + 1;
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strcat( appname, "\\Direct3D" );
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TRACE("appname = [%s]\n", appname);
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if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
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RegCloseKey( tmpkey );
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}
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}
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if ( 0 != hkey || 0 != appkey )
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{
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if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable vertex shaders\n");
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wined3d_settings.vs_mode = VS_NONE;
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}
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}
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if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
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{
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if (!strcmp(buffer,"enabled"))
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{
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TRACE("Allow pixel shaders\n");
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wined3d_settings.ps_mode = PS_HW;
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}
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Disable pixel shaders\n");
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wined3d_settings.ps_mode = PS_NONE;
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}
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}
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if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
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{
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if (!strcmp(buffer,"none"))
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{
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TRACE("Disable Vertex Buffer Hardware support\n");
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wined3d_settings.vbo_mode = VBO_NONE;
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}
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else if (!strcmp(buffer,"hardware"))
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{
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TRACE("Allow Vertex Buffer Hardware support\n");
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wined3d_settings.vbo_mode = VBO_HW;
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}
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}
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if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
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{
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if (!strcmp(buffer,"disabled"))
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{
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TRACE("Use of GL Shading Language disabled\n");
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wined3d_settings.glslRequested = FALSE;
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}
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}
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if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
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{
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if (!strcmp(buffer,"backbuffer"))
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{
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TRACE("Using the backbuffer for offscreen rendering\n");
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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}
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else if (!strcmp(buffer,"pbuffer"))
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{
|
|
||||||
TRACE("Using PBuffers for offscreen rendering\n");
|
|
||||||
wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
|
|
||||||
}
|
|
||||||
else if (!strcmp(buffer,"fbo"))
|
|
||||||
{
|
|
||||||
TRACE("Using FBOs for offscreen rendering\n");
|
|
||||||
wined3d_settings.offscreen_rendering_mode = ORM_FBO;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
|
|
||||||
{
|
|
||||||
if (!strcmp(buffer,"disabled"))
|
|
||||||
{
|
|
||||||
TRACE("Disabling render target locking\n");
|
|
||||||
wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
|
|
||||||
}
|
|
||||||
else if (!strcmp(buffer,"readdraw"))
|
|
||||||
{
|
|
||||||
TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
|
|
||||||
wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
|
|
||||||
}
|
|
||||||
else if (!strcmp(buffer,"readtex"))
|
|
||||||
{
|
|
||||||
TRACE("Using glReadPixels for render target reading and textures for writing\n");
|
|
||||||
wined3d_settings.rendertargetlock_mode = RTL_READTEX;
|
|
||||||
}
|
|
||||||
else if (!strcmp(buffer,"texdraw"))
|
|
||||||
{
|
|
||||||
TRACE("Using textures for render target reading and glDrawPixels for writing\n");
|
|
||||||
wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
|
|
||||||
}
|
|
||||||
else if (!strcmp(buffer,"textex"))
|
|
||||||
{
|
|
||||||
TRACE("Reading render targets via textures and writing via textures\n");
|
|
||||||
wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
|
|
||||||
{
|
|
||||||
int pci_device_id = tmpvalue;
|
|
||||||
|
|
||||||
/* A pci device id is 16-bit */
|
|
||||||
if(pci_device_id > 0xffff)
|
|
||||||
{
|
|
||||||
ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TRACE("Using PCI Device ID %04x\n", pci_device_id);
|
|
||||||
wined3d_settings.pci_device_id = pci_device_id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
|
|
||||||
{
|
|
||||||
int pci_vendor_id = tmpvalue;
|
|
||||||
|
|
||||||
/* A pci device id is 16-bit */
|
|
||||||
if(pci_vendor_id > 0xffff)
|
|
||||||
{
|
|
||||||
ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
|
|
||||||
wined3d_settings.pci_vendor_id = pci_vendor_id;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
|
|
||||||
{
|
|
||||||
int TmpVideoMemorySize = atoi(buffer);
|
|
||||||
if(TmpVideoMemorySize > 0)
|
|
||||||
{
|
|
||||||
wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
|
|
||||||
TRACE("Use %iMB = %d byte for emulated_textureram\n",
|
|
||||||
TmpVideoMemorySize,
|
|
||||||
wined3d_settings.emulated_textureram);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
|
|
||||||
}
|
|
||||||
if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
|
|
||||||
{
|
|
||||||
wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
|
|
||||||
if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
|
|
||||||
}
|
|
||||||
if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
|
|
||||||
{
|
|
||||||
if (!strcmp(buffer,"enabled"))
|
|
||||||
{
|
|
||||||
TRACE("Allow multisampling\n");
|
|
||||||
wined3d_settings.allow_multisampling = TRUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (wined3d_settings.vs_mode == VS_HW)
|
|
||||||
TRACE("Allow HW vertex shaders\n");
|
|
||||||
if (wined3d_settings.ps_mode == PS_NONE)
|
|
||||||
TRACE("Disable pixel shaders\n");
|
|
||||||
if (wined3d_settings.vbo_mode == VBO_NONE)
|
|
||||||
TRACE("Disable Vertex Buffer Hardware support\n");
|
|
||||||
if (wined3d_settings.glslRequested)
|
|
||||||
TRACE("If supported by your system, GL Shading Language will be used\n");
|
|
||||||
|
|
||||||
if (appkey) RegCloseKey( appkey );
|
|
||||||
if (hkey) RegCloseKey( hkey );
|
|
||||||
}
|
}
|
||||||
return TRUE;
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue