diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index b401f942ff5..0eac6f8ac79 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -92,231 +92,252 @@ static void CDECL wined3d_do_nothing(void) { } +static BOOL wined3d_init(HINSTANCE hInstDLL) +{ + HMODULE mod; + char buffer[MAX_PATH+10]; + DWORD size = sizeof(buffer); + HKEY hkey = 0; + HKEY appkey = 0; + DWORD len, tmpvalue; + WNDCLASSA wc; + + /* We need our own window class for a fake window which we use to retrieve GL capabilities */ + /* We might need CS_OWNDC in the future if we notice strange things on Windows. + * Various articles/posts about OpenGL problems on Windows recommend this. */ + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = DefWindowProcA; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstDLL; + wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO); + wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = NULL; + wc.lpszClassName = "WineD3D_OpenGL"; + + if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) + { + ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); + return FALSE; + } + + DisableThreadLibraryCalls(hInstDLL); + + mod = GetModuleHandleA( "winex11.drv" ); + if (mod) + { + wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); + wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); + } + else /* We are most likely on Windows */ + { + wine_tsx11_lock_ptr = wined3d_do_nothing; + wine_tsx11_unlock_ptr = wined3d_do_nothing; + } + /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ + if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; + + len = GetModuleFileNameA( 0, buffer, MAX_PATH ); + if (len && len < MAX_PATH) + { + HKEY tmpkey; + /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ + if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) + { + char *p, *appname = buffer; + if ((p = strrchr( appname, '/' ))) appname = p + 1; + if ((p = strrchr( appname, '\\' ))) appname = p + 1; + strcat( appname, "\\Direct3D" ); + TRACE("appname = [%s]\n", appname); + if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; + RegCloseKey( tmpkey ); + } + } + + if ( 0 != hkey || 0 != appkey ) + { + if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) + { + if (!strcmp(buffer,"none")) + { + TRACE("Disable vertex shaders\n"); + wined3d_settings.vs_mode = VS_NONE; + } + } + if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) + { + if (!strcmp(buffer,"enabled")) + { + TRACE("Allow pixel shaders\n"); + wined3d_settings.ps_mode = PS_HW; + } + if (!strcmp(buffer,"disabled")) + { + TRACE("Disable pixel shaders\n"); + wined3d_settings.ps_mode = PS_NONE; + } + } + if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) + { + if (!strcmp(buffer,"none")) + { + TRACE("Disable Vertex Buffer Hardware support\n"); + wined3d_settings.vbo_mode = VBO_NONE; + } + else if (!strcmp(buffer,"hardware")) + { + TRACE("Allow Vertex Buffer Hardware support\n"); + wined3d_settings.vbo_mode = VBO_HW; + } + } + if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) + { + if (!strcmp(buffer,"disabled")) + { + TRACE("Use of GL Shading Language disabled\n"); + wined3d_settings.glslRequested = FALSE; + } + } + if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) ) + { + if (!strcmp(buffer,"backbuffer")) + { + TRACE("Using the backbuffer for offscreen rendering\n"); + wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; + } + else if (!strcmp(buffer,"pbuffer")) + { + TRACE("Using PBuffers for offscreen rendering\n"); + wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; + } + else if (!strcmp(buffer,"fbo")) + { + TRACE("Using FBOs for offscreen rendering\n"); + wined3d_settings.offscreen_rendering_mode = ORM_FBO; + } + } + if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) ) + { + if (!strcmp(buffer,"disabled")) + { + TRACE("Disabling render target locking\n"); + wined3d_settings.rendertargetlock_mode = RTL_DISABLE; + } + else if (!strcmp(buffer,"readdraw")) + { + TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n"); + wined3d_settings.rendertargetlock_mode = RTL_READDRAW; + } + else if (!strcmp(buffer,"readtex")) + { + TRACE("Using glReadPixels for render target reading and textures for writing\n"); + wined3d_settings.rendertargetlock_mode = RTL_READTEX; + } + else if (!strcmp(buffer,"texdraw")) + { + TRACE("Using textures for render target reading and glDrawPixels for writing\n"); + wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW; + } + else if (!strcmp(buffer,"textex")) + { + TRACE("Reading render targets via textures and writing via textures\n"); + wined3d_settings.rendertargetlock_mode = RTL_TEXTEX; + } + } + if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) ) + { + int pci_device_id = tmpvalue; + + /* A pci device id is 16-bit */ + if(pci_device_id > 0xffff) + { + ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n"); + } + else + { + TRACE("Using PCI Device ID %04x\n", pci_device_id); + wined3d_settings.pci_device_id = pci_device_id; + } + } + if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) ) + { + int pci_vendor_id = tmpvalue; + + /* A pci device id is 16-bit */ + if(pci_vendor_id > 0xffff) + { + ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n"); + } + else + { + TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id); + wined3d_settings.pci_vendor_id = pci_vendor_id; + } + } + if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) + { + int TmpVideoMemorySize = atoi(buffer); + if(TmpVideoMemorySize > 0) + { + wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024; + TRACE("Use %iMB = %d byte for emulated_textureram\n", + TmpVideoMemorySize, + wined3d_settings.emulated_textureram); + } + else + ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); + } + if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) + { + wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1); + if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer); + } + if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) ) + { + if (!strcmp(buffer,"enabled")) + { + TRACE("Allow multisampling\n"); + wined3d_settings.allow_multisampling = TRUE; + } + } + } + if (wined3d_settings.vs_mode == VS_HW) + TRACE("Allow HW vertex shaders\n"); + if (wined3d_settings.ps_mode == PS_NONE) + TRACE("Disable pixel shaders\n"); + if (wined3d_settings.vbo_mode == VBO_NONE) + TRACE("Disable Vertex Buffer Hardware support\n"); + if (wined3d_settings.glslRequested) + TRACE("If supported by your system, GL Shading Language will be used\n"); + + if (appkey) RegCloseKey( appkey ); + if (hkey) RegCloseKey( hkey ); + + return TRUE; +} + +static BOOL wined3d_destroy(void) +{ + HeapFree(GetProcessHeap(), 0, wined3d_settings.logo); + + return TRUE; +} + /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { - TRACE("WineD3D DLLMain Reason=%d\n", fdwReason); - if (fdwReason == DLL_PROCESS_ATTACH) + TRACE("WineD3D DLLMain Reason=%u\n", fdwReason); + + switch (fdwReason) { - HMODULE mod; - char buffer[MAX_PATH+10]; - DWORD size = sizeof(buffer); - HKEY hkey = 0; - HKEY appkey = 0; - DWORD len, tmpvalue; - WNDCLASSA wc; + case DLL_PROCESS_ATTACH: + return wined3d_init(hInstDLL); - /* We need our own window class for a fake window which we use to retrieve GL capabilities */ - /* We might need CS_OWNDC in the future if we notice strange things on Windows. - * Various articles/posts about OpenGL problems on Windows recommend this. */ - wc.style = CS_HREDRAW | CS_VREDRAW; - wc.lpfnWndProc = DefWindowProcA; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = hInstDLL; - wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO); - wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW); - wc.hbrBackground = NULL; - wc.lpszMenuName = NULL; - wc.lpszClassName = "WineD3D_OpenGL"; + case DLL_PROCESS_DETACH: + return wined3d_destroy(); - if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) - { - ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); - return FALSE; - } - - DisableThreadLibraryCalls(hInstDLL); - - mod = GetModuleHandleA( "winex11.drv" ); - if (mod) - { - wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); - wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); - } - else /* We are most likely on Windows */ - { - wine_tsx11_lock_ptr = wined3d_do_nothing; - wine_tsx11_unlock_ptr = wined3d_do_nothing; - } - /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ - if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; - - len = GetModuleFileNameA( 0, buffer, MAX_PATH ); - if (len && len < MAX_PATH) - { - HKEY tmpkey; - /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ - if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) - { - char *p, *appname = buffer; - if ((p = strrchr( appname, '/' ))) appname = p + 1; - if ((p = strrchr( appname, '\\' ))) appname = p + 1; - strcat( appname, "\\Direct3D" ); - TRACE("appname = [%s]\n", appname); - if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; - RegCloseKey( tmpkey ); - } - } - - if ( 0 != hkey || 0 != appkey ) - { - if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) - { - if (!strcmp(buffer,"none")) - { - TRACE("Disable vertex shaders\n"); - wined3d_settings.vs_mode = VS_NONE; - } - } - if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) - { - if (!strcmp(buffer,"enabled")) - { - TRACE("Allow pixel shaders\n"); - wined3d_settings.ps_mode = PS_HW; - } - if (!strcmp(buffer,"disabled")) - { - TRACE("Disable pixel shaders\n"); - wined3d_settings.ps_mode = PS_NONE; - } - } - if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) - { - if (!strcmp(buffer,"none")) - { - TRACE("Disable Vertex Buffer Hardware support\n"); - wined3d_settings.vbo_mode = VBO_NONE; - } - else if (!strcmp(buffer,"hardware")) - { - TRACE("Allow Vertex Buffer Hardware support\n"); - wined3d_settings.vbo_mode = VBO_HW; - } - } - if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) - { - if (!strcmp(buffer,"disabled")) - { - TRACE("Use of GL Shading Language disabled\n"); - wined3d_settings.glslRequested = FALSE; - } - } - if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) ) - { - if (!strcmp(buffer,"backbuffer")) - { - TRACE("Using the backbuffer for offscreen rendering\n"); - wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; - } - else if (!strcmp(buffer,"pbuffer")) - { - TRACE("Using PBuffers for offscreen rendering\n"); - wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; - } - else if (!strcmp(buffer,"fbo")) - { - TRACE("Using FBOs for offscreen rendering\n"); - wined3d_settings.offscreen_rendering_mode = ORM_FBO; - } - } - if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) ) - { - if (!strcmp(buffer,"disabled")) - { - TRACE("Disabling render target locking\n"); - wined3d_settings.rendertargetlock_mode = RTL_DISABLE; - } - else if (!strcmp(buffer,"readdraw")) - { - TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n"); - wined3d_settings.rendertargetlock_mode = RTL_READDRAW; - } - else if (!strcmp(buffer,"readtex")) - { - TRACE("Using glReadPixels for render target reading and textures for writing\n"); - wined3d_settings.rendertargetlock_mode = RTL_READTEX; - } - else if (!strcmp(buffer,"texdraw")) - { - TRACE("Using textures for render target reading and glDrawPixels for writing\n"); - wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW; - } - else if (!strcmp(buffer,"textex")) - { - TRACE("Reading render targets via textures and writing via textures\n"); - wined3d_settings.rendertargetlock_mode = RTL_TEXTEX; - } - } - if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) ) - { - int pci_device_id = tmpvalue; - - /* A pci device id is 16-bit */ - if(pci_device_id > 0xffff) - { - ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n"); - } - else - { - TRACE("Using PCI Device ID %04x\n", pci_device_id); - wined3d_settings.pci_device_id = pci_device_id; - } - } - if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) ) - { - int pci_vendor_id = tmpvalue; - - /* A pci device id is 16-bit */ - if(pci_vendor_id > 0xffff) - { - ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n"); - } - else - { - TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id); - wined3d_settings.pci_vendor_id = pci_vendor_id; - } - } - if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) - { - int TmpVideoMemorySize = atoi(buffer); - if(TmpVideoMemorySize > 0) - { - wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024; - TRACE("Use %iMB = %d byte for emulated_textureram\n", - TmpVideoMemorySize, - wined3d_settings.emulated_textureram); - } - else - ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); - } - if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) - { - wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1); - if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer); - } - if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) ) - { - if (!strcmp(buffer,"enabled")) - { - TRACE("Allow multisampling\n"); - wined3d_settings.allow_multisampling = TRUE; - } - } - } - if (wined3d_settings.vs_mode == VS_HW) - TRACE("Allow HW vertex shaders\n"); - if (wined3d_settings.ps_mode == PS_NONE) - TRACE("Disable pixel shaders\n"); - if (wined3d_settings.vbo_mode == VBO_NONE) - TRACE("Disable Vertex Buffer Hardware support\n"); - if (wined3d_settings.glslRequested) - TRACE("If supported by your system, GL Shading Language will be used\n"); - - if (appkey) RegCloseKey( appkey ); - if (hkey) RegCloseKey( hkey ); + default: + return TRUE; } - return TRUE; }