wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget().

This commit is contained in:
Henri Verbeet 2010-08-17 19:03:27 +02:00 committed by Alexandre Julliard
parent 125321d13c
commit 35b9d3dbd8
1 changed files with 7 additions and 5 deletions

View File

@ -5704,6 +5704,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
DWORD render_target_idx, IWineD3DSurface *render_target, BOOL set_viewport)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
IWineD3DSurfaceImpl *prev;
TRACE("iface %p, render_target_idx %u, render_target %p, set_viewport %#x.\n",
iface, render_target_idx, render_target, set_viewport);
@ -5714,7 +5715,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
if (render_target == (IWineD3DSurface *)device->render_targets[render_target_idx])
prev = device->render_targets[render_target_idx];
if (render_target == (IWineD3DSurface *)prev)
{
TRACE("Trying to do a NOP SetRenderTarget operation.\n");
return WINED3D_OK;
@ -5733,11 +5735,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
return WINED3DERR_INVALIDCALL;
}
if (render_target)
IWineD3DSurface_AddRef(render_target);
if (device->render_targets[render_target_idx])
IWineD3DSurface_Release((IWineD3DSurface *)device->render_targets[render_target_idx]);
if (render_target) IWineD3DSurface_AddRef(render_target);
device->render_targets[render_target_idx] = (IWineD3DSurfaceImpl *)render_target;
/* Release after the assignment, to prevent device_resource_released()
* from seeing the surface as still in use. */
if (prev) IWineD3DSurface_Release((IWineD3DSurface *)prev);
/* Render target 0 is special. */
if (!render_target_idx && set_viewport)