d3dcompiler: Turn variable 'components' into a static constant.

Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alex Henrie 2018-12-03 21:42:51 -07:00 committed by Alexandre Julliard
parent c7616efb98
commit 358b814873
1 changed files with 2 additions and 1 deletions

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@ -2138,7 +2138,8 @@ static void debug_dump_ir_constructor(const struct hlsl_ir_constructor *construc
static const char *debug_writemask(DWORD writemask)
{
char string[5], components[] = {'x', 'y', 'z', 'w'};
static const char components[] = {'x', 'y', 'z', 'w'};
char string[5];
unsigned int i = 0, pos = 0;
while (writemask)