From 358b814873c73822b641e5d5eba57631768af392 Mon Sep 17 00:00:00 2001 From: Alex Henrie Date: Mon, 3 Dec 2018 21:42:51 -0700 Subject: [PATCH] d3dcompiler: Turn variable 'components' into a static constant. Signed-off-by: Alex Henrie Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dcompiler_43/utils.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index bda41c4ea95..5499b8ccdb1 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -2138,7 +2138,8 @@ static void debug_dump_ir_constructor(const struct hlsl_ir_constructor *construc static const char *debug_writemask(DWORD writemask) { - char string[5], components[] = {'x', 'y', 'z', 'w'}; + static const char components[] = {'x', 'y', 'z', 'w'}; + char string[5]; unsigned int i = 0, pos = 0; while (writemask)