wined3d: wined3d_device_get_viewport() never fails.

This commit is contained in:
Henri Verbeet 2012-09-08 11:26:25 +02:00 committed by Alexandre Julliard
parent 64aae8cf02
commit 3569b6ccd2
5 changed files with 8 additions and 13 deletions

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@ -1322,16 +1322,15 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material) static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)

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@ -1388,16 +1388,15 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material) static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)

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@ -5042,7 +5042,6 @@ static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *ifac
static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{ {
struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
@ -5051,10 +5050,10 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr); return D3D_OK;
} }
static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)

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@ -2310,13 +2310,11 @@ void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const stru
device_invalidate_state(device, STATE_VIEWPORT); device_invalidate_state(device, STATE_VIEWPORT);
} }
HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport) void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
{ {
TRACE("device %p, viewport %p.\n", device, viewport); TRACE("device %p, viewport %p.\n", device, viewport);
*viewport = device->stateBlock->state.viewport; *viewport = device->stateBlock->state.viewport;
return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device, HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,

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@ -2168,7 +2168,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration); struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device); struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport); void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
UINT start_register, BOOL *constants, UINT bool_count); UINT start_register, BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device, HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,