wined3d: wined3d_device_get_viewport() never fails.
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64aae8cf02
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@ -1322,16 +1322,15 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D
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static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
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static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
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{
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
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/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
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static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
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@ -1388,16 +1388,15 @@ static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D
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static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
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static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
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{
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
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/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
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static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
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@ -5042,7 +5042,6 @@ static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *ifac
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static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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{
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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TRACE("iface %p, viewport %p.\n", iface, viewport);
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@ -5051,10 +5050,10 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
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/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
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/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
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@ -2310,13 +2310,11 @@ void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const stru
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device_invalidate_state(device, STATE_VIEWPORT);
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device_invalidate_state(device, STATE_VIEWPORT);
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}
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}
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HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
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void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
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{
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{
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TRACE("device %p, viewport %p.\n", device, viewport);
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TRACE("device %p, viewport %p.\n", device, viewport);
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*viewport = device->stateBlock->state.viewport;
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*viewport = device->stateBlock->state.viewport;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_set_render_state(struct wined3d_device *device,
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@ -2168,7 +2168,7 @@ HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device
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HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
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struct wined3d_vertex_declaration **declaration);
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struct wined3d_vertex_declaration **declaration);
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struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
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struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
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void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
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HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
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UINT start_register, BOOL *constants, UINT bool_count);
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UINT start_register, BOOL *constants, UINT bool_count);
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HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
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