ddraw: Stop setting the device state in d3d_device7_SetMaterial().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-28 14:18:42 -06:00 committed by Alexandre Julliard
parent 955512d208
commit 3562590383
1 changed files with 0 additions and 2 deletions

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@ -5448,8 +5448,6 @@ static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
wined3d_mutex_lock(); wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */ /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material);
if (!device->recording)
wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;