ddraw: Retrieve the material from the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-02-28 14:18:41 -06:00 committed by Alexandre Julliard
parent d34ae79ddd
commit 955512d208
1 changed files with 1 additions and 1 deletions

View File

@ -5495,7 +5495,7 @@ static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
wined3d_mutex_unlock();
return D3D_OK;