d3d10core: Implement D3D10CoreCreateDevice().
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@ -1 +1,2 @@
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@ stdcall D3D10CoreCreateDevice(ptr ptr long long ptr)
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@ stdcall D3D10CoreRegisterLayers()
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@ -104,3 +104,24 @@ HRESULT WINAPI D3D10CoreRegisterLayers(void)
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return S_OK;
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}
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, DWORD unknown0, ID3D10Device **device)
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{
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IUnknown *dxgi_device;
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HMODULE d3d10core;
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HRESULT hr;
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d3d10core = GetModuleHandleA("d3d10core.dll");
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hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, flags, unknown0, (void **)&dxgi_device);
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if (FAILED(hr))
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{
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WARN("Failed to create device, returning %#x\n", hr);
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return hr;
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}
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hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D10Device, (void **)device);
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IUnknown_Release(dxgi_device);
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return hr;
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}
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@ -75,6 +75,8 @@ struct dxgi_device_layer
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void *device_object, REFIID riid, void **device_layer);
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};
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HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, DWORD unknown0, void **device);
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HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
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#endif /* __WINE_D3D10CORE_PRIVATE_H */
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