dxgi: Implement DXGID3D10CreateDevice().
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800fedc258
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ddbd4ab3b8
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@ -28,6 +28,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
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static HRESULT STDMETHODCALLTYPE dxgi_device_QueryInterface(IDXGIDevice *iface, REFIID riid, void **object)
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{
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struct dxgi_device *This = (struct dxgi_device *)iface;
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown)
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@ -39,6 +41,12 @@ static HRESULT STDMETHODCALLTYPE dxgi_device_QueryInterface(IDXGIDevice *iface,
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return S_OK;
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}
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if (This->child_layer)
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{
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TRACE("forwarding to child layer %p\n", This->child_layer);
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return IUnknown_QueryInterface(This->child_layer, riid, object);
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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@ -64,6 +72,7 @@ static ULONG STDMETHODCALLTYPE dxgi_device_Release(IDXGIDevice *iface)
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if (!refcount)
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{
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if (This->child_layer) IUnknown_Release(This->child_layer);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -1,2 +1,3 @@
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@ stdcall CreateDXGIFactory(ptr ptr)
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@ stdcall DXGID3D10CreateDevice(ptr ptr ptr long long ptr)
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@ stdcall DXGID3D10RegisterLayers(ptr long)
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@ -36,6 +36,7 @@ static CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
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struct dxgi_main
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{
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HMODULE d3d10core;
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struct dxgi_device_layer *device_layers;
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UINT layer_count;
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LONG refcount;
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@ -50,6 +51,9 @@ static void dxgi_main_cleanup(void)
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dxgi_main.device_layers = NULL;
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dxgi_main.layer_count = 0;
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FreeLibrary(dxgi_main.d3d10core);
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dxgi_main.d3d10core = NULL;
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LeaveCriticalSection(&dxgi_cs);
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}
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@ -97,6 +101,135 @@ HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
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return hr;
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}
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static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
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{
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UINT i;
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EnterCriticalSection(&dxgi_cs);
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for (i = 0; i < dxgi_main.layer_count; ++i)
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{
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if (dxgi_main.device_layers[i].id == id)
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{
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*layer = dxgi_main.device_layers[i];
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LeaveCriticalSection(&dxgi_cs);
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return TRUE;
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}
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}
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LeaveCriticalSection(&dxgi_cs);
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return FALSE;
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}
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static HRESULT register_d3d10core_layers(HMODULE d3d10core)
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{
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EnterCriticalSection(&dxgi_cs);
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if (!dxgi_main.d3d10core)
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{
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HRESULT hr;
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HRESULT (WINAPI *d3d10core_register_layers)(void);
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HMODULE mod;
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BOOL ret;
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ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
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if (!ret)
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{
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LeaveCriticalSection(&dxgi_cs);
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return E_FAIL;
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}
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d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers");
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hr = d3d10core_register_layers();
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if (FAILED(hr))
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{
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ERR("Failed to register d3d10core layers, returning %#x\n", hr);
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LeaveCriticalSection(&dxgi_cs);
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return hr;
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}
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dxgi_main.d3d10core = mod;
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}
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LeaveCriticalSection(&dxgi_cs);
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return S_OK;
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}
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HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
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UINT flags, DWORD unknown0, void **device)
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{
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struct layer_get_size_args get_size_args;
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struct dxgi_device *dxgi_device;
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struct dxgi_device_layer d3d10_layer;
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void *layer_base;
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UINT device_size;
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DWORD count;
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HRESULT hr;
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TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n",
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d3d10core, factory, adapter, flags, unknown0, device);
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hr = register_d3d10core_layers(d3d10core);
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if (FAILED(hr))
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{
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ERR("Failed to register d3d10core layers, returning %#x\n", hr);
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return hr;
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}
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if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
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{
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ERR("Failed to get D3D10 device layer\n");
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return E_FAIL;
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}
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count = 0;
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hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
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if (FAILED(hr))
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{
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WARN("Failed to initialize D3D10 device layer\n");
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return E_FAIL;
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}
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get_size_args.unknown0 = 0;
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get_size_args.unknown1 = 0;
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get_size_args.unknown2 = NULL;
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get_size_args.unknown3 = NULL;
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get_size_args.adapter = adapter;
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get_size_args.interface_major = 10;
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get_size_args.interface_minor = 1;
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get_size_args.version_build = 4;
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get_size_args.version_revision = 6000;
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device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
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device_size += sizeof(*dxgi_device);
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dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
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if (!dxgi_device)
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{
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ERR("Failed to allocate device memory\n");
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return E_OUTOFMEMORY;
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}
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dxgi_device->vtbl = &dxgi_device_vtbl;
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dxgi_device->refcount = 1;
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layer_base = dxgi_device + 1;
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hr = d3d10_layer.create(d3d10_layer.id, &layer_base, 0,
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dxgi_device, &IID_IUnknown, (void **)&dxgi_device->child_layer);
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if (FAILED(hr))
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{
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WARN("Failed to create device, returning %#x\n", hr);
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HeapFree(GetProcessHeap(), 0, dxgi_device);
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*device = NULL;
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return hr;
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}
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*device = (IUnknown *)dxgi_device;
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return hr;
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}
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HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
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{
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UINT i;
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@ -44,6 +44,7 @@ extern const struct IDXGIDeviceVtbl dxgi_device_vtbl;
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struct dxgi_device
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{
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const struct IDXGIDeviceVtbl *vtbl;
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IUnknown *child_layer;
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LONG refcount;
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};
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