d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
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52fd36b68b
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330ffc83f2
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@ -126,13 +126,15 @@ static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(IDirect3DVolume8 *ifac
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const void *pData, DWORD SizeOfData, DWORD Flags)
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const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_volume_set_private_data(This->wined3d_volume, refguid, pData, SizeOfData, Flags);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -142,13 +144,15 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *ifac
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void *pData, DWORD *pSizeOfData)
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void *pData, DWORD *pSizeOfData)
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{
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_volume_get_private_data(This->wined3d_volume, refguid, pData, pSizeOfData);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -157,12 +161,14 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *ifac
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static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *iface, REFGUID refguid)
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static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *iface, REFGUID refguid)
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{
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{
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_volume_free_private_data(This->wined3d_volume, refguid);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_free_private_data(resource, refguid);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -173,23 +173,6 @@ void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
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return volume->resource.parent;
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return volume->resource.parent;
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}
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}
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HRESULT CDECL wined3d_volume_set_private_data(struct wined3d_volume *volume,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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return wined3d_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
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}
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HRESULT CDECL wined3d_volume_get_private_data(const struct wined3d_volume *volume,
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REFGUID guid, void *data, DWORD *data_size)
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{
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return wined3d_resource_get_private_data(&volume->resource, guid, data, data_size);
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}
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HRESULT CDECL wined3d_volume_free_private_data(struct wined3d_volume *volume, REFGUID guid)
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{
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return wined3d_resource_free_private_data(&volume->resource, guid);
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}
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DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
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DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
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{
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{
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return resource_set_priority(&volume->resource, priority);
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return resource_set_priority(&volume->resource, priority);
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@ -278,15 +278,12 @@
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@ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)
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@ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)
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@ cdecl wined3d_volume_decref(ptr)
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@ cdecl wined3d_volume_decref(ptr)
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@ cdecl wined3d_volume_free_private_data(ptr ptr)
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@ cdecl wined3d_volume_from_resource(ptr)
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@ cdecl wined3d_volume_from_resource(ptr)
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@ cdecl wined3d_volume_get_parent(ptr)
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@ cdecl wined3d_volume_get_parent(ptr)
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@ cdecl wined3d_volume_get_priority(ptr)
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@ cdecl wined3d_volume_get_priority(ptr)
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@ cdecl wined3d_volume_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_volume_get_resource(ptr)
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@ cdecl wined3d_volume_get_resource(ptr)
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@ cdecl wined3d_volume_incref(ptr)
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@ cdecl wined3d_volume_incref(ptr)
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@ cdecl wined3d_volume_map(ptr ptr ptr long)
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@ cdecl wined3d_volume_map(ptr ptr ptr long)
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@ cdecl wined3d_volume_preload(ptr)
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@ cdecl wined3d_volume_preload(ptr)
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@ cdecl wined3d_volume_set_priority(ptr long)
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@ cdecl wined3d_volume_set_priority(ptr long)
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@ cdecl wined3d_volume_set_private_data(ptr ptr ptr long long)
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@ cdecl wined3d_volume_unmap(ptr)
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@ cdecl wined3d_volume_unmap(ptr)
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@ -2520,20 +2520,15 @@ HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width,
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DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
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const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
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ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_free_private_data(struct wined3d_volume *volume, REFGUID guid);
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struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
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struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
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void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
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void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_get_private_data(const struct wined3d_volume *volume,
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
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struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
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HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
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WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
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WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
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void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
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void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
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DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
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HRESULT __cdecl wined3d_volume_set_private_data(struct wined3d_volume *volume,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
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#endif /* __WINE_WINED3D_H */
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#endif /* __WINE_WINED3D_H */
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