wined3d: Make the device parameter to wined3d_device_get_vertex_declaration() const.

This commit is contained in:
Henri Verbeet 2011-09-08 23:50:38 +02:00 committed by Alexandre Julliard
parent bbb77cba74
commit 31906458da
2 changed files with 2 additions and 2 deletions

View File

@ -2636,7 +2636,7 @@ HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *devic
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_vertex_declaration(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration)
{
TRACE("device %p, declaration %p.\n", device, declaration);

View File

@ -2262,7 +2262,7 @@ HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *de
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
HRESULT __cdecl wined3d_device_get_vertex_declaration(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
struct wined3d_vertex_declaration **declaration);
struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);