wined3d: Use draw_binding in arbfp_blit_surface().
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@ -7247,7 +7247,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
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context_release(context);
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context_release(context);
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surface_modify_location(dst_surface, SFLAG_INDRAWABLE, TRUE);
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surface_modify_location(dst_surface, dst_surface->draw_binding, TRUE);
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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