wined3d: Add some StretchRectFilterCaps.
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@ -2332,7 +2332,10 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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*pCaps->NumSimultaneousRTs = GL_LIMITS(buffers);
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*pCaps->StretchRectFilterCaps = 0;
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*pCaps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
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WINED3DPTFILTERCAPS_MAGFPOINT |
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WINED3DPTFILTERCAPS_MINFLINEAR |
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WINED3DPTFILTERCAPS_MAGFLINEAR;
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*pCaps->VertexTextureFilterCaps = 0;
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if(*pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) {
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