d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().

This commit is contained in:
Rico Schüller 2009-10-27 20:11:06 +01:00 committed by Alexandre Julliard
parent fee2d53204
commit 31383cad51
1 changed files with 7 additions and 2 deletions

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@ -2583,9 +2583,14 @@ static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effec
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
ID3D10EffectVariable *iface) ID3D10EffectVariable *iface)
{ {
FIXME("iface %p stub!\n", iface); struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
return NULL; TRACE("iface %p\n", iface);
if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl)
return (ID3D10EffectRenderTargetViewVariable *)This;
return (ID3D10EffectRenderTargetViewVariable *)&null_render_target_view_variable;
} }
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(