d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_cube_GetCubeMapSurface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-18 17:29:58 +01:00 committed by Alexandre Julliard
parent 039c1536f8
commit 301050b8db
1 changed files with 1 additions and 3 deletions

View File

@ -631,7 +631,6 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
{
struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl;
UINT sub_resource_idx;
DWORD level_count;
@ -647,13 +646,12 @@ static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
}
sub_resource_idx = level_count * face + level;
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface8_iface;
IDirect3DSurface8_AddRef(*surface);
wined3d_mutex_unlock();