opengl32: Fix typos in comments.
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@ -224,11 +224,11 @@ INT WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* ppfd)
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* without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
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*
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* To summarize the following is most likely the correct behavior:
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* stereo not set -> prefer no-stereo formats, else also accept stereo formats
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* stereo set -> prefer stereo formats, else also accept no-stereo formats
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* stereo not set -> prefer non-stereo formats, but also accept stereo formats
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* stereo set -> prefer stereo formats, but also accept non-stereo formats
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* stereo don't care -> it doesn't matter whether we get stereo or not
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*
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* In Wine we will treat no-stereo the same way as don't care because it makes
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* In Wine we will treat non-stereo the same way as don't care because it makes
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* format selection even more complicated and second drivers with Stereo advertise
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* each format twice anyway.
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*/
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@ -426,7 +426,7 @@ static BOOL is_extension_supported(const char* extension)
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/* We use the GetProcAddress function from the display driver to retrieve function pointers
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* for OpenGL and WGL extensions. In case of winex11.drv the OpenGL extension lookup is done
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* using glXGetProcAddress. This function is quite unreliable in the sense that its specs don't
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* require the function to return NULL when a extension isn't found. For this reason we check
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* require the function to return NULL when an extension isn't found. For this reason we check
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* if the OpenGL extension required for the function we are looking up is supported. */
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/* Check if the extension is part of the GL extension string to see if it is supported. */
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@ -487,11 +487,11 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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/* If nothing was found, we are looking for a WGL extension or an unknown GL extension. */
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if (ext_ret == NULL) {
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/* If the function name starts with a w it is a WGL extension */
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/* If the function name starts with a 'w', it is a WGL extension */
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if(lpszProc[0] == 'w')
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return wine_wgl.p_wglGetProcAddress(lpszProc);
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/* We are dealing with an unknown GL extension. */
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/* We are dealing with an unknown GL extension */
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WARN("Extension '%s' not defined in opengl32.dll's function table!\n", lpszProc);
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return NULL;
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} else { /* We are looking for an OpenGL extension */
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@ -508,7 +508,7 @@ PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) {
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char buf[256];
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void *ret = NULL;
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/* Remove the 3 last letters (EXT, ARB, ...).
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/* Remove the last 3 letters (EXT, ARB, ...).
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I know that some extensions have more than 3 letters (MESA, NV,
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INTEL, ...), but this is only a stop-gap measure to fix buggy
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@ -879,7 +879,7 @@ static BOOL wglUseFontOutlines_common(HDC hdc,
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case TT_PRIM_QSPLINE:
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for(i = 0; i < ppc->cpfx/2; i++)
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{
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/* FIXME just connecting the control points for now */
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/* FIXME: just connecting the control points for now */
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TRACE("\t\tcurve %d,%d %d,%d\n",
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ppc->apfx[i * 2].x.value, ppc->apfx[i * 3].y.value,
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ppc->apfx[i * 2 + 1].x.value, ppc->apfx[i * 3 + 1].y.value);
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