wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
This commit is contained in:
parent
a71a22c579
commit
2d9540cab7
|
@ -1962,11 +1962,11 @@ void vshader_glsl_output_unpack(
|
||||||
usage_idx, reg_mask, i, reg_mask);
|
usage_idx, reg_mask, i, reg_mask);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WINED3DSHADERDECLUSAGE_PSIZE:
|
case D3DDECLUSAGE_PSIZE:
|
||||||
shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i);
|
shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WINED3DSHADERDECLUSAGE_FOG:
|
case D3DDECLUSAGE_FOG:
|
||||||
shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
|
shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue