wined3d: Implement SM5 deriv_rtx_coarse instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-22 12:28:18 +02:00 committed by Alexandre Julliard
parent 12421b2ef4
commit 2c2c9c0171
1 changed files with 26 additions and 1 deletions

View File

@ -3562,6 +3562,31 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "));\n");
}
static void shader_glsl_derivative(const struct wined3d_shader_instruction *ins)
{
const struct wined3d_gl_info *gl_info = ins->ctx->gl_info;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param src_param;
const char *instruction;
DWORD write_mask;
if (!gl_info->supported[ARB_DERIVATIVE_CONTROL])
{
FIXME("OpenGL implementation does not support ARB_derivative_control.\n");
return;
}
switch (ins->handler_idx)
{
case WINED3DSIH_DSX_COARSE: instruction = "dFdxCoarse"; break;
default: ERR("Unhandled opcode %#x.\n", ins->handler_idx); return;
}
write_mask = shader_glsl_append_dst(buffer, ins);
shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param);
shader_addline(buffer, "%s(%s));\n", instruction, src_param.param_str);
}
static void shader_glsl_nop(const struct wined3d_shader_instruction *ins) {}
static void shader_glsl_nrm(const struct wined3d_shader_instruction *ins)
@ -8679,7 +8704,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DP4 */ shader_glsl_dot,
/* WINED3DSIH_DST */ shader_glsl_dst,
/* WINED3DSIH_DSX */ shader_glsl_map2gl,
/* WINED3DSIH_DSX_COARSE */ NULL,
/* WINED3DSIH_DSX_COARSE */ shader_glsl_derivative,
/* WINED3DSIH_DSX_FINE */ NULL,
/* WINED3DSIH_DSY */ shader_glsl_map2gl,
/* WINED3DSIH_DSY_COARSE */ NULL,