include: Update d3d9 headers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27,7 +27,8 @@
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/*
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* Definitions
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*/
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#define D3DCAPS_READ_SCANLINE 0x20000
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#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
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#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
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#define D3DCURSORCAPS_COLOR 1
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#define D3DCURSORCAPS_LOWRES 2
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@ -119,7 +120,6 @@
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
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#endif
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@ -180,18 +180,21 @@
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
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#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
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#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
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#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
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#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
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#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
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#endif
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#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
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#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
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#define D3DSTENCILCAPS_KEEP 0x01
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#define D3DSTENCILCAPS_ZERO 0x02
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@ -254,6 +257,8 @@
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
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#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
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#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
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#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
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#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
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#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
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#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
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@ -264,7 +269,9 @@
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#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
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#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
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#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
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#ifndef D3D_DISABLE_9EX
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#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
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#endif
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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@ -118,14 +118,15 @@
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#define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800)
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#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
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#define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000)
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#define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000)
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#define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000)
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#endif /* D3D_DISABLE_9EX */
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#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
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#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
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#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
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#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
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#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
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#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
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#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
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#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
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#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
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@ -215,8 +216,15 @@
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#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
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#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
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#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
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#ifndef D3D_DISABLE_9EX
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#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
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#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
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#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
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#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
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#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
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#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
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#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
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#endif
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#define D3DPRESENT_RATE_DEFAULT 0x00000000
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@ -308,7 +316,9 @@ typedef enum _D3DQUERYTYPE {
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D3DQUERYTYPE_PIXELTIMINGS = 16,
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D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
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D3DQUERYTYPE_CACHEUTILIZATION = 18,
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#ifndef D3D_DISABLE_9EX
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D3DQUERYTYPE_MEMORYPRESSURE = 19,
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#endif
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} D3DQUERYTYPE;
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#define D3DISSUE_BEGIN (1 << 1)
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@ -515,7 +525,8 @@ typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
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#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
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#define D3DSP_REGTYPE_MASK2 0x00001800
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typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
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typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
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{
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D3DSPR_TEMP = 0,
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D3DSPR_INPUT = 1,
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D3DSPR_CONST = 2,
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@ -539,7 +550,7 @@ typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
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D3DSPR_LABEL = 18,
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D3DSPR_PREDICATE = 19,
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D3DSPR_FORCE_DWORD = 0x7FFFFFFF
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D3DSPR_FORCE_DWORD = 0x7fffffff
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} D3DSHADER_PARAM_REGISTER_TYPE;
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typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
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@ -827,6 +838,10 @@ typedef enum _D3DFORMAT {
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D3DFMT_L16 = 81,
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D3DFMT_D32F_LOCKABLE = 82,
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D3DFMT_D24FS8 = 83,
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#ifndef D3D_DISABLE_9EX
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D3DFMT_D32_LOCKABLE = 84,
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D3DFMT_S8_LOCKABLE = 85,
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#endif
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D3DFMT_VERTEXDATA = 100,
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D3DFMT_INDEX16 = 101,
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@ -843,7 +858,11 @@ typedef enum _D3DFORMAT {
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D3DFMT_A32B32G32R32F = 116,
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D3DFMT_CxV8U8 = 117,
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#ifndef D3D_DISABLE_9EX
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D3DFMT_A1 = 118,
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D3DFMT_A2B10G10R10_XR_BIAS = 119,
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D3DFMT_BINARYBUFFER = 199,
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#endif
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D3DFMT_FORCE_DWORD = 0xFFFFFFFF
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} D3DFORMAT;
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@ -1078,8 +1097,10 @@ typedef enum _D3DSWAPEFFECT {
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D3DSWAPEFFECT_DISCARD = 1,
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D3DSWAPEFFECT_FLIP = 2,
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D3DSWAPEFFECT_COPY = 3,
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#ifndef D3D_DISABLE_9EX
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D3DSWAPEFFECT_OVERLAY = 4,
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D3DSWAPEFFECT_FLIPEX = 5,
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#endif
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D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
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} D3DSWAPEFFECT;
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@ -1102,6 +1123,9 @@ typedef enum _D3DTEXTUREFILTERTYPE {
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D3DTEXF_GAUSSIANCUBIC = 5,
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D3DTEXF_PYRAMIDALQUAD = 6,
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D3DTEXF_GAUSSIANQUAD = 7,
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#ifndef D3D_DISABLE_9EX
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D3DTEXF_CONVOLUTIONMONO = 8,
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#endif
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D3DTEXF_FORCE_DWORD = 0x7fffffff
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} D3DTEXTUREFILTERTYPE;
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@ -1566,6 +1590,13 @@ typedef enum D3DDISPLAYROTATION
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D3DDISPLAYROTATION_270
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} D3DDISPLAYROTATION;
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typedef struct _D3DMEMORYPRESSURE
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{
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UINT64 BytesEvictedFromProcess;
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UINT64 SizeOfInefficientAllocation;
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DWORD LevelOfEfficiency;
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} D3DMEMORYPRESSURE;
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typedef enum _D3DCOMPOSERECTSOP{
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D3DCOMPOSERECTS_COPY = 1,
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D3DCOMPOSERECTS_OR,
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