include: Add missing declarations to d3dx9mesh.h.

This commit is contained in:
Dylan Smith 2011-04-19 03:28:03 -04:00 committed by Alexandre Julliard
parent 9981a303b6
commit 2b6e1b9465
1 changed files with 620 additions and 0 deletions

View File

@ -24,6 +24,17 @@
DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
#define UNUSED16 (0xffff)
#define UNUSED32 (0xffffffff)
enum _MAX_FVF_DECL_SIZE
{
@ -56,8 +67,118 @@ enum _D3DXMESH
D3DXMESH_SOFTWAREPROCESSING = 0x18000
};
enum _D3DXMESHOPT
{
D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
D3DXMESHOPT_COMPACT = 0x01000000,
D3DXMESHOPT_ATTRSORT = 0x02000000,
D3DXMESHOPT_VERTEXCACHE = 0x04000000,
D3DXMESHOPT_STRIPREORDER = 0x08000000,
D3DXMESHOPT_IGNOREVERTS = 0x10000000,
D3DXMESHOPT_DONOTSPLIT = 0x20000000,
};
typedef enum _D3DXPATCHMESHTYPE
{
D3DXPATCHMESH_RECT = 1,
D3DXPATCHMESH_TRI = 2,
D3DXPATCHMESH_NPATCH = 3,
D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
} D3DXPATCHMESHTYPE;
enum _D3DXPATCHMESH
{
D3DXPATCHMESH_DEFAULT = 0,
};
enum _D3DXMESHSIMP
{
D3DXMESHSIMP_VERTEX = 0x1,
D3DXMESHSIMP_FACE = 0x2,
};
typedef enum D3DXCLEANTYPE {
D3DXCLEAN_BACKFACING = 0x00000001,
D3DXCLEAN_BOWTIES = 0x00000002,
D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING,
D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING,
D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
} D3DXCLEANTYPE;
typedef enum _D3DXTANGENT
{
D3DXTANGENT_WRAP_U = 0x0001,
D3DXTANGENT_WRAP_V = 0x0002,
D3DXTANGENT_WRAP_UV = 0x0003,
D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008,
D3DXTANGENT_ORTHOGANALIZE_FROM_V = 0x0010,
D3DXTANGENT_ORTHOGANALIZE_FROM_U = 0x0020,
D3DXTANGENT_WEIGHT_BY_AREA = 0x0040,
D3DXTANGENT_WEIGHT_EQUAL = 0x0080,
D3DXTANGENT_WIND_CW = 0x0100,
D3DXTANGENT_CALCULATE_NORMALS = 0x0200,
D3DXTANGENT_GENERATE_IN_PLACE = 0x0400,
} D3DXTANGENT;
typedef enum _D3DXIMT
{
D3DXIMT_WRAP_U = 0x01,
D3DXIMT_WRAP_V = 0x02,
D3DXIMT_WRAP_UV = 0x03,
} D3DXIMT;
typedef enum _D3DXUVATLAS
{
D3DXUVATLAS_DEFAULT = 0x00,
D3DXUVATLAS_GEODESIC_FAST = 0x01,
D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
} D3DXUVATLAS;
typedef enum _D3DXEFFECTDEFAULTTYPE
{
D3DXEDT_STRING = 1,
D3DXEDT_FLOATS = 2,
D3DXEDT_DWORD = 3,
D3DXEDT_FORCEDWORD = 0x7fffffff,
} D3DXEFFECTDEFAULTTYPE;
enum _D3DXWELDEPSILONSFLAGS
{
D3DXWELDEPSILONS_WELDALL = 0x1,
D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2,
D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
D3DXWELDEPSILONS_DONOTSPLIT = 0x8,
};
typedef enum _D3DXSHCOMPRESSQUALITYTYPE
{
D3DXSHCQUAL_FASTLOWQUALITY = 1,
D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff,
} D3DXSHCOMPRESSQUALITYTYPE;
typedef enum _D3DXSHGPUSIMOPT
{
D3DXSHGPUSIMOPT_SHADOWRES256 = 1,
D3DXSHGPUSIMOPT_SHADOWRES512 = 0,
D3DXSHGPUSIMOPT_SHADOWRES1024 = 2,
D3DXSHGPUSIMOPT_SHADOWRES2048 = 3,
D3DXSHGPUSIMOPT_HIGHQUALITY = 4,
D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff,
} D3DXSHGPUSIMOPT;
typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
typedef struct ID3DXMesh* LPD3DXMESH;
typedef struct ID3DXPMesh *LPD3DXPMESH;
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
typedef struct _D3DXATTRIBUTERANGE {
DWORD AttribId;
@ -69,6 +190,117 @@ typedef struct _D3DXATTRIBUTERANGE {
typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
typedef struct _D3DXMATERIAL
{
D3DMATERIAL9 MatD3D;
LPSTR pTextureFilename;
} D3DXMATERIAL, *LPD3DXMATERIAL;
typedef struct _D3DXEFFECTDEFAULT
{
LPSTR pParamName;
D3DXEFFECTDEFAULTTYPE Type;
DWORD NumBytes;
LPVOID pValue;
} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
typedef struct _D3DXEFFECTINSTANCE
{
LPSTR pEffectFilename;
DWORD NumDefaults;
LPD3DXEFFECTDEFAULT pDefaults;
} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
typedef struct _D3DXATTRIBUTEWEIGHTS
{
FLOAT Position;
FLOAT Boundary;
FLOAT Normal;
FLOAT Diffuse;
FLOAT Specular;
FLOAT Texcoords[8];
FLOAT Tangent;
FLOAT Binormal;
} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
typedef struct _D3DXWELDEPSILONS
{
FLOAT Position;
FLOAT BlendWeights;
FLOAT Normals;
FLOAT PSize;
FLOAT Specular;
FLOAT Diffuse;
FLOAT Texcoords[8];
FLOAT Tangent;
FLOAT Binormal;
FLOAT TessFactor;
} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
typedef struct _D3DXBONECOMBINATION
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCout;
DWORD *BoneId;
} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
typedef struct _D3DXPATCHINFO
{
D3DXPATCHMESHTYPE PatchType;
D3DDEGREETYPE Degree;
D3DBASISTYPE Basis;
} D3DXPATCHINFO, *LPD3DXPATCHINFO;
typedef struct _D3DXINTERSECTINFO
{
DWORD FaceIndex;
FLOAT U;
FLOAT V;
FLOAT Dist;
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
typedef struct _D3DXSHMATERIAL
{
D3DCOLORVALUE Diffuse;
BOOL bMirror;
BOOL bSubSurf;
FLOAT RelativeIndexOfRefraction;
D3DCOLORVALUE Absorption;
D3DCOLORVALUE ReducedScattering;
} D3DXSHMATERIAL;
typedef struct _D3DXSHPRTSPLITMESHVERTDATA
{
UINT uVertRemap;
UINT uSubCluster;
UCHAR ucVertStatus;
} D3DXSHPRTSPLITMESHVERTDATA;
typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
{
UINT uVertStart;
UINT uVertLength;
UINT uFaceStart;
UINT uFaceLength;
UINT uClusterStart;
UINT uClusterLength;
} D3DXSHPRTSPLITMESHCLUSTERDATA;
typedef struct _XFILECOMPRESSEDANIMATIONSET
{
DWORD CompressedBlockSize;
FLOAT TicksPerSec;
DWORD PlaybackType;
DWORD BufferLength;
} XFILECOMPRESSEDANIMATIONSET;
typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT, LPVOID);
typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *, UINT, UINT, VOID *, FLOAT *);
typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float, LPVOID);
#undef INTERFACE
#define INTERFACE ID3DXBaseMesh
@ -145,6 +377,305 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPMesh
DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
/*** ID3DXPMesh ***/
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXPMESH* clone_mesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
LPD3DXPMESH* clone_mesh) PURE;
STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD* adjacency_out, DWORD* face_remap,
LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
STDMETHOD(GenerateVertexHistory)(THIS, DWORD* vertex_history) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSPMesh
DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSPMesh ***/
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* adjacency_out,
DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
DWORD* adjacency_out, DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* vertex_remap_out,
FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
DWORD* vertex_remap_out, FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE;
STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPatchMesh
DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPatchMesh ***/
STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPD3DXPATCHMESH *clone_mesh) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 texture, D3DTEXTUREFILTERTYPE min_filter,
D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, DWORD lod_bias) PURE;
STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9* texture, D3DTEXTUREFILTERTYPE* min_filter,
D3DTEXTUREFILTERTYPE* mag_filter, D3DTEXTUREFILTERTYPE* mip_filter, D3DTEXTUREADDRESS* wrap, DWORD* lod_bias) PURE;
STDMETHOD(Tessellate)(THIS_ FLOAT tess_level, LPD3DXMESH mesh) PURE;
STDMETHOD(TessellateAdaptive)(THIS_ CONST D3DXVECTOR4* trans, DWORD max_tess_level, DWORD min_tess_level, LPD3DXMESH mesh) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSkinInfo
DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXSkinInfo ***/
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE;
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
STDMETHOD_(DWORD, GetMinBoneInfluence)(THIS) PURE;
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* skin_info) PURE;
STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms,
CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE;
STDMETHOD(ConvertToBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in,
LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl,
DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPRTBuffer
DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTBuffer methods ***/
STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
STDMETHOD_(BOOL, GetWidth)(THIS) PURE;
STDMETHOD_(BOOL, GetHeight)(THIS) PURE;
STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
STDMETHOD(UnlockBuffer)(THIS) PURE;
STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE;
STDMETHOD(ReleaseGH)(THIS) PURE;
STDMETHOD(EvalGH)(THIS) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
UINT num_coefficients, LPDIRECT3DTEXTURE9 texture) PURE;
STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
UINT usage_index_start, LPD3DXMESH scene) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPRTCompBuffer
DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTCompBuffer methods ***/
STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
STDMETHOD_(BOOL, IsTexture)(THIS) PURE;
STDMETHOD_(UINT, GetWidth)(THIS) PURE;
STDMETHOD_(UINT, GetHeight)(THIS) PURE;
STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
STDMETHOD(NormalizeData)(THIS) PURE;
STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, LPDIRECT3DTEXTURE9 texture) PURE;
STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, LPD3DXMESH scene) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXTextureGutterHelper
DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXTextureGutterHelper methods ***/
STDMETHOD_(UINT, GetWidth)(THIS) PURE;
STDMETHOD_(UINT, GetHeight)(THIS) PURE;
STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 texture) PURE;
STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER buffer) PURE;
STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 texture_in, LPD3DXMESH mesh_in,
D3DDECLUSAGE usage, UINT usage_index, LPDIRECT3DTEXTURE9 texture_out) PURE;
STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPRTEngine
DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXPRTEngine methods ***/
STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes,
UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE;
STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE;
STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 albedo_texture, UINT num_channels,
LPD3DXTEXTUREGUTTERHELPER gh) PURE;
STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
STDMETHOD(SetPerTexelNormals)(THIS_ LPDIRECT3DTEXTURE9 normal_texture) PURE;
STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE;
STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 device, UINT *face_remap,
UINT *vert_remap, FLOAT *vert_weights, LPD3DXMESH *mesh) PURE;
STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere,
BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE;
STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, FLOAT adaptive_thresh,
FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 device, UINT flags,
UINT sh_order, FLOAT zbias, FLOAT zangle_bias, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out,
LPD3DXPRTBUFFER data_total) PURE;
STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres,
FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE;
STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out,
LPD3DXPRTBUFFER data_total) PURE;
STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres,
FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE;
STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT sh_order,
UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT num_samples,
CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out,
LPD3DXPRTBUFFER data_total) PURE;
STDMETHOD(FreeSSData)(THIS) PURE;
STDMETHOD(FreeBounceData)(THIS) PURE;
STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, FLOAT scale, LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER data_out) PURE;
STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE;
STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE;
STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir,
DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
};
#ifdef __cplusplus
extern "C" {
@ -153,19 +684,108 @@ extern "C" {
HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
HRESULT WINAPI D3DXCreateMeshFVF(DWORD, DWORD, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXMESH *);
HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, LPD3DXSPMESH *);
HRESULT WINAPI D3DXCreatePMeshFromStream(IStream *, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPMESH *);
HRESULT WINAPI D3DXCreateSkinInfo(DWORD, CONST D3DVERTEXELEMENT9 *, DWORD, LPD3DXSKININFO *);
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD, DWORD, DWORD, LPD3DXSKININFO *);
HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3DXBONECOMBINATION *, LPD3DXSKININFO *);
HRESULT WINAPI D3DXCreatePatchMesh(CONST D3DXPATCHINFO *, DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXPATCHMESH *);
HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *);
HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *);
HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT, UINT, LPD3DXMESH, FLOAT, LPD3DXTEXTUREGUTTERHELPER *);
HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
#define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX)
HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE, LPCSTR, LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
HRESULT WINAPI D3DXLoadMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *);
HRESULT WINAPI D3DXLoadPatchMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPATCHMESH *);
HRESULT WINAPI D3DXLoadSkinMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXSKININFO *, LPD3DXMESH *);
HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *);
HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *);
#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile)
HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(LPCSTR, LPD3DXPRTCOMPBUFFER *);
HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER *);
#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile)
HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD);
#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX)
HRESULT WINAPI D3DXSavePRTBufferToFileA(LPCSTR, LPD3DXPRTBUFFER);
HRESULT WINAPI D3DXSavePRTBufferToFileW(LPCWSTR, LPD3DXPRTBUFFER);
#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile)
HRESULT WINAPI D3DXSavePRTCompBufferToFileA(LPCSTR, LPD3DXPRTCOMPBUFFER);
HRESULT WINAPI D3DXSavePRTCompBufferToFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER);
#define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile)
UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
UINT WINAPI D3DXGetFVFVertexSize(DWORD);
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE, LPD3DXMESH, CONST DWORD *, LPD3DXMESH *, DWORD *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXConcatenateMeshes(LPD3DXMESH *, UINT, DWORD, CONST D3DXMATRIX *, CONST D3DXMATRIX *, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *);
HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(LPD3DXMESH, CONST FLOAT *, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromSignal(LPD3DXMESH, DWORD, UINT, FLOAT, DWORD, LPD3DXIMTSIGNALCALLBACK, VOID *, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeIMTFromTexture(LPD3DXMESH, LPDIRECT3DTEXTURE9, DWORD, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeNormals(LPD3DXBASEMESH, CONST DWORD *);
HRESULT WINAPI D3DXComputeTangentFrameEx(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, CONST DWORD *, FLOAT, FLOAT, FLOAT, LPD3DXMESH *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, CONST DWORD *);
HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9 *, DWORD *);
HRESULT WINAPI D3DXConvertMeshSubsetToStrips(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9, DWORD *, LPD3DXBUFFER *, DWORD *);
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *, CONST D3DVERTEXELEMENT9 *);
HRESULT WINAPI D3DXGeneratePMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS *, CONST FLOAT *, DWORD, DWORD, LPD3DXPMESH *);
HRESULT WINAPI D3DXIntersect(LPD3DXBASEMESH, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *);
HRESULT WINAPI D3DXIntersectSubset(LPD3DXBASEMESH, DWORD, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *);
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *);
HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *);
HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *, LPD3DXMESH, UINT, UINT, UINT *, UINT *);
HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *, UINT, UINT, UINT *, UINT, LPVOID, BOOL, UINT, LPD3DXBUFFER *, UINT *, BOOL, LPD3DXBUFFER *, LPD3DXBUFFER *, UINT *, UINT *, D3DXSHPRTSPLITMESHCLUSTERDATA *);
HRESULT WINAPI D3DXSimplifyMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, DWORD, DWORD, LPD3DXMESH *);
HRESULT WINAPI D3DXSplitMesh(LPD3DXMESH, CONST DWORD *, CONST DWORD, CONST DWORD, DWORD *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXTesselateNPatches(LPD3DXMESH, CONST DWORD *, FLOAT, BOOL, LPD3DXMESH *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXTesselateRectPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DRECTPATCH_INFO *, LPD3DXMESH);
HRESULT WINAPI D3DXTesselateTriPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DTRIPATCH_INFO *, LPD3DXMESH);
HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *);
HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWORD, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER);
HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH, UINT, FLOAT, DWORD, CONST DWORD *, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *);
HRESULT WINAPI D3DXValidMesh(LPD3DXMESH, CONST DWORD *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXValidPatchMesh(LPD3DXPATCHMESH, DWORD *, DWORD *, LPD3DXBUFFER *);
HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH, DWORD, CONST D3DXWELDEPSILONS *, CONST DWORD *, DWORD *, DWORD *, LPD3DXBUFFER *);
#ifdef __cplusplus
}
#endif
DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
#endif /* __WINE_D3DX9MESH_H */