diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h index de34dd3f72f..4c45528f553 100644 --- a/include/d3dx9mesh.h +++ b/include/d3dx9mesh.h @@ -24,6 +24,17 @@ DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); +DEFINE_GUID(IID_ID3DXPMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); +DEFINE_GUID(IID_ID3DXSPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5); +DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4); +DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); +DEFINE_GUID(IID_ID3DXPRTBuffer, 0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); +DEFINE_GUID(IID_ID3DXPRTCompBuffer, 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07); +DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); +DEFINE_GUID(IID_ID3DXPRTEngine, 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); + +#define UNUSED16 (0xffff) +#define UNUSED32 (0xffffffff) enum _MAX_FVF_DECL_SIZE { @@ -56,8 +67,118 @@ enum _D3DXMESH D3DXMESH_SOFTWAREPROCESSING = 0x18000 }; +enum _D3DXMESHOPT +{ + D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, + D3DXMESHOPT_COMPACT = 0x01000000, + D3DXMESHOPT_ATTRSORT = 0x02000000, + D3DXMESHOPT_VERTEXCACHE = 0x04000000, + D3DXMESHOPT_STRIPREORDER = 0x08000000, + D3DXMESHOPT_IGNOREVERTS = 0x10000000, + D3DXMESHOPT_DONOTSPLIT = 0x20000000, +}; + +typedef enum _D3DXPATCHMESHTYPE +{ + D3DXPATCHMESH_RECT = 1, + D3DXPATCHMESH_TRI = 2, + D3DXPATCHMESH_NPATCH = 3, + D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, +} D3DXPATCHMESHTYPE; + +enum _D3DXPATCHMESH +{ + D3DXPATCHMESH_DEFAULT = 0, +}; + +enum _D3DXMESHSIMP +{ + D3DXMESHSIMP_VERTEX = 0x1, + D3DXMESHSIMP_FACE = 0x2, +}; + +typedef enum D3DXCLEANTYPE { + D3DXCLEAN_BACKFACING = 0x00000001, + D3DXCLEAN_BOWTIES = 0x00000002, + + D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, + D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, + D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, +} D3DXCLEANTYPE; + +typedef enum _D3DXTANGENT +{ + D3DXTANGENT_WRAP_U = 0x0001, + D3DXTANGENT_WRAP_V = 0x0002, + D3DXTANGENT_WRAP_UV = 0x0003, + D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004, + D3DXTANGENT_DONT_ORTHOGONALIZE = 0x0008, + D3DXTANGENT_ORTHOGANALIZE_FROM_V = 0x0010, + D3DXTANGENT_ORTHOGANALIZE_FROM_U = 0x0020, + D3DXTANGENT_WEIGHT_BY_AREA = 0x0040, + D3DXTANGENT_WEIGHT_EQUAL = 0x0080, + D3DXTANGENT_WIND_CW = 0x0100, + D3DXTANGENT_CALCULATE_NORMALS = 0x0200, + D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, +} D3DXTANGENT; + +typedef enum _D3DXIMT +{ + D3DXIMT_WRAP_U = 0x01, + D3DXIMT_WRAP_V = 0x02, + D3DXIMT_WRAP_UV = 0x03, +} D3DXIMT; + +typedef enum _D3DXUVATLAS +{ + D3DXUVATLAS_DEFAULT = 0x00, + D3DXUVATLAS_GEODESIC_FAST = 0x01, + D3DXUVATLAS_GEODESIC_QUALITY = 0x02, +} D3DXUVATLAS; + +typedef enum _D3DXEFFECTDEFAULTTYPE +{ + D3DXEDT_STRING = 1, + D3DXEDT_FLOATS = 2, + D3DXEDT_DWORD = 3, + D3DXEDT_FORCEDWORD = 0x7fffffff, +} D3DXEFFECTDEFAULTTYPE; + +enum _D3DXWELDEPSILONSFLAGS +{ + D3DXWELDEPSILONS_WELDALL = 0x1, + D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, + D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, + D3DXWELDEPSILONS_DONOTSPLIT = 0x8, +}; + +typedef enum _D3DXSHCOMPRESSQUALITYTYPE +{ + D3DXSHCQUAL_FASTLOWQUALITY = 1, + D3DXSHCQUAL_SLOWHIGHQUALITY = 2, + D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff, +} D3DXSHCOMPRESSQUALITYTYPE; + +typedef enum _D3DXSHGPUSIMOPT +{ + D3DXSHGPUSIMOPT_SHADOWRES256 = 1, + D3DXSHGPUSIMOPT_SHADOWRES512 = 0, + D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, + D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, + D3DXSHGPUSIMOPT_HIGHQUALITY = 4, + D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff, +} D3DXSHGPUSIMOPT; + typedef struct ID3DXBaseMesh* LPD3DXBASEMESH; typedef struct ID3DXMesh* LPD3DXMESH; +typedef struct ID3DXPMesh *LPD3DXPMESH; +typedef struct ID3DXSPMesh *LPD3DXSPMESH; +typedef struct ID3DXSkinInfo *LPD3DXSKININFO; +typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; +typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER; +typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; +typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE; +typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; typedef struct _D3DXATTRIBUTERANGE { DWORD AttribId; @@ -69,6 +190,117 @@ typedef struct _D3DXATTRIBUTERANGE { typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; +typedef struct _D3DXMATERIAL +{ + D3DMATERIAL9 MatD3D; + LPSTR pTextureFilename; +} D3DXMATERIAL, *LPD3DXMATERIAL; + +typedef struct _D3DXEFFECTDEFAULT +{ + LPSTR pParamName; + D3DXEFFECTDEFAULTTYPE Type; + DWORD NumBytes; + LPVOID pValue; +} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; + +typedef struct _D3DXEFFECTINSTANCE +{ + LPSTR pEffectFilename; + DWORD NumDefaults; + LPD3DXEFFECTDEFAULT pDefaults; +} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; + +typedef struct _D3DXATTRIBUTEWEIGHTS +{ + FLOAT Position; + FLOAT Boundary; + FLOAT Normal; + FLOAT Diffuse; + FLOAT Specular; + FLOAT Texcoords[8]; + FLOAT Tangent; + FLOAT Binormal; +} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; + +typedef struct _D3DXWELDEPSILONS +{ + FLOAT Position; + FLOAT BlendWeights; + FLOAT Normals; + FLOAT PSize; + FLOAT Specular; + FLOAT Diffuse; + FLOAT Texcoords[8]; + FLOAT Tangent; + FLOAT Binormal; + FLOAT TessFactor; +} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS; + +typedef struct _D3DXBONECOMBINATION +{ + DWORD AttribId; + DWORD FaceStart; + DWORD FaceCount; + DWORD VertexStart; + DWORD VertexCout; + DWORD *BoneId; +} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; + +typedef struct _D3DXPATCHINFO +{ + D3DXPATCHMESHTYPE PatchType; + D3DDEGREETYPE Degree; + D3DBASISTYPE Basis; +} D3DXPATCHINFO, *LPD3DXPATCHINFO; + +typedef struct _D3DXINTERSECTINFO +{ + DWORD FaceIndex; + FLOAT U; + FLOAT V; + FLOAT Dist; +} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; + +typedef struct _D3DXSHMATERIAL +{ + D3DCOLORVALUE Diffuse; + BOOL bMirror; + BOOL bSubSurf; + FLOAT RelativeIndexOfRefraction; + D3DCOLORVALUE Absorption; + D3DCOLORVALUE ReducedScattering; +} D3DXSHMATERIAL; + +typedef struct _D3DXSHPRTSPLITMESHVERTDATA +{ + UINT uVertRemap; + UINT uSubCluster; + UCHAR ucVertStatus; +} D3DXSHPRTSPLITMESHVERTDATA; + +typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA +{ + UINT uVertStart; + UINT uVertLength; + UINT uFaceStart; + UINT uFaceLength; + UINT uClusterStart; + UINT uClusterLength; +} D3DXSHPRTSPLITMESHCLUSTERDATA; + +typedef struct _XFILECOMPRESSEDANIMATIONSET +{ + DWORD CompressedBlockSize; + FLOAT TicksPerSec; + DWORD PlaybackType; + DWORD BufferLength; +} XFILECOMPRESSEDANIMATIONSET; + +typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT, LPVOID); +typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(CONST D3DXVECTOR2 *, UINT, UINT, VOID *, FLOAT *); +typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float, LPVOID); + #undef INTERFACE #define INTERFACE ID3DXBaseMesh @@ -145,6 +377,305 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE; STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE; }; +#undef INTERFACE + +#define INTERFACE ID3DXPMesh +DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXBaseMesh ***/ + STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE; + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, + LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE; + STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE; + STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE; + STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + /*** ID3DXPMesh ***/ + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, + LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE; + STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; + STDMETHOD(Save)(THIS_ IStream *stream, CONST D3DXMATERIAL* material, CONST D3DXEFFECTINSTANCE* effect_instance, DWORD num_materials) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD* adjacency_out, DWORD* face_remap, + LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE; + STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE; + STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE; + STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE; + STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE; + STDMETHOD(GenerateVertexHistory)(THIS, DWORD* vertex_history) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSPMesh +DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXSPMesh ***/ + STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* adjacency_out, + DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, + DWORD* adjacency_out, DWORD* vertex_remap_out, LPD3DXMESH* clone_mesh) PURE; + STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, DWORD* vertex_remap_out, + FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(ClonePMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device, + DWORD* vertex_remap_out, FLOAT* errors_by_face, LPD3DXPMESH* clone_mesh) PURE; + STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE; + STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE; + STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; + STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; + STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE; + STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPatchMesh +DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPatchMesh ***/ + STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; + STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; + STDMETHOD_(DWORD, GetOptions)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE; + STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE; + STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE; + STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE; + STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; + STDMETHOD(UnlockVertexBuffer)(THIS) PURE; + STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE; + STDMETHOD(UnlockIndexBuffer)(THIS) PURE; + STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE; + STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; + STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; + STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPD3DXPATCHMESH *clone_mesh) PURE; + STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; + STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 texture, D3DTEXTUREFILTERTYPE min_filter, + D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, DWORD lod_bias) PURE; + STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9* texture, D3DTEXTUREFILTERTYPE* min_filter, + D3DTEXTUREFILTERTYPE* mag_filter, D3DTEXTUREFILTERTYPE* mip_filter, D3DTEXTUREADDRESS* wrap, DWORD* lod_bias) PURE; + STDMETHOD(Tessellate)(THIS_ FLOAT tess_level, LPD3DXMESH mesh) PURE; + STDMETHOD(TessellateAdaptive)(THIS_ CONST D3DXVECTOR4* trans, DWORD max_tess_level, DWORD min_tess_level, LPD3DXMESH mesh) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXSkinInfo +DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXSkinInfo ***/ + STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; + STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE; + STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; + STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; + STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE; + STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE; + STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; + STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE; + STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE; + STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE; + STDMETHOD_(DWORD, GetMinBoneInfluence)(THIS) PURE; + STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE; + STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE; + STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE; + STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE; + STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* skin_info) PURE; + STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; + STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* declaration) PURE; + STDMETHOD_(DWORD, GetFVF)(THIS) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE; + STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* bone_transforms, + CONST D3DXMATRIX* bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest) PURE; + STDMETHOD(ConvertToBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in, + LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl, + DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE; + STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ LPD3DXMESH mesh_in, DWORD options, CONST DWORD *adjacency_in, + LPDWORD adjacency_out, DWORD* face_remap, LPD3DXBUFFER* vertex_remap, DWORD* max_face_infl, + DWORD* num_bone_combinations, LPD3DXBUFFER* bone_combination_table, LPD3DXMESH* mesh_out) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTBuffer +DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTBuffer methods ***/ + STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; + STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; + STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; + STDMETHOD_(BOOL, IsTexture)(THIS) PURE; + STDMETHOD_(BOOL, GetWidth)(THIS) PURE; + STDMETHOD_(BOOL, GetHeight)(THIS) PURE; + STDMETHOD(Resize)(THIS_ UINT new_size) PURE; + STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE; + STDMETHOD(UnlockBuffer)(THIS) PURE; + STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE; + STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER buffer) PURE; + STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE; + STDMETHOD(ReleaseGH)(THIS) PURE; + STDMETHOD(EvalGH)(THIS) PURE; + STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient, + UINT num_coefficients, LPDIRECT3DTEXTURE9 texture) PURE; + STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage, + UINT usage_index_start, LPD3DXMESH scene) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTCompBuffer +DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTCompBuffer methods ***/ + STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; + STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; + STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; + STDMETHOD_(BOOL, IsTexture)(THIS) PURE; + STDMETHOD_(UINT, GetWidth)(THIS) PURE; + STDMETHOD_(UINT, GetHeight)(THIS) PURE; + STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; + STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; + STDMETHOD(NormalizeData)(THIS) PURE; + STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE; + STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE; + STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE; + STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, LPDIRECT3DTEXTURE9 texture) PURE; + STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, LPD3DXMESH scene) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXTextureGutterHelper +DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXTextureGutterHelper methods ***/ + STDMETHOD_(UINT, GetWidth)(THIS) PURE; + STDMETHOD_(UINT, GetHeight)(THIS) PURE; + + STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE; + STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 texture) PURE; + STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER buffer) PURE; + STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 texture_in, LPD3DXMESH mesh_in, + D3DDECLUSAGE usage, UINT usage_index, LPDIRECT3DTEXTURE9 texture_out) PURE; + STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE; + STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; + STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; + STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE; + STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE; + STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE; + STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE; + STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE; +}; +#undef INTERFACE + +#define INTERFACE ID3DXPRTEngine +DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /*** ID3DXPRTEngine methods ***/ + STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **materials, UINT num_meshes, + UINT num_channels, BOOL set_albedo, FLOAT length_scale) PURE; + STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *data_in, UINT num_channels, UINT stride) PURE; + STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 albedo_texture, UINT num_channels, + LPD3DXTEXTUREGUTTERHELPER gh) PURE; + STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE; + STDMETHOD(SetPerTexelNormals)(THIS_ LPDIRECT3DTEXTURE9 normal_texture) PURE; + STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; + STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER buffer_in, LPD3DXPRTBUFFER buffer_out) PURE; + STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 device, UINT *face_remap, + UINT *vert_remap, FLOAT *vert_weights, LPD3DXMESH *mesh) PURE; + STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; + STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; + STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE; + STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE; + STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, BOOL use_sphere, + BOOL use_cosine, BOOL adaptive, FLOAT adpative_thresh) PURE; + STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, FLOAT adaptive_thresh, + FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 device, UINT flags, + UINT sh_order, FLOAT zbias, FLOAT zangle_bias, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out, + LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres, + FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER data_in, LPD3DXPRTBUFFER data_out, + LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER data_in, FLOAT adaptive_thres, + FLOAT min_edge_length, UINT max_subdiv, LPD3DXPRTBUFFER data_out, LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out, + UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT sh_order, + UINT num_vol_samples, CONST D3DXVECTOR3 *sample_locs, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples, + CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER surf_data_in, UINT num_samples, + CONST D3DXVECTOR3 *sample_locs, CONST D3DXVECTOR3 *sample_norms, LPD3DXPRTBUFFER data_out, + LPD3DXPRTBUFFER data_total) PURE; + STDMETHOD(FreeSSData)(THIS) PURE; + STDMETHOD(FreeBounceData)(THIS) PURE; + STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER data_in, UINT sh_order, D3DXVECTOR3 *norm_out, + LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, FLOAT scale, LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER data_out) PURE; + STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, FLOAT frequency, LPVOID user_context) PURE; + STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir) PURE; + STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *ray_pos, CONST D3DXVECTOR3 *ray_dir, + DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE; +}; #ifdef __cplusplus extern "C" { @@ -153,19 +684,108 @@ extern "C" { HRESULT WINAPI D3DXCreateMesh(DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *); HRESULT WINAPI D3DXCreateMeshFVF(DWORD, DWORD, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXMESH *); HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*); +HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, LPD3DXSPMESH *); +HRESULT WINAPI D3DXCreatePMeshFromStream(IStream *, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPMESH *); +HRESULT WINAPI D3DXCreateSkinInfo(DWORD, CONST D3DVERTEXELEMENT9 *, DWORD, LPD3DXSKININFO *); +HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD, DWORD, DWORD, LPD3DXSKININFO *); +HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(LPD3DXBASEMESH, DWORD, CONST D3DXBONECOMBINATION *, LPD3DXSKININFO *); +HRESULT WINAPI D3DXCreatePatchMesh(CONST D3DXPATCHINFO *, DWORD, DWORD, DWORD, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXPATCHMESH *); +HRESULT WINAPI D3DXCreatePRTBuffer(UINT, UINT, UINT, LPD3DXPRTBUFFER *); +HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *); +HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *); +HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT, UINT, LPD3DXMESH, FLOAT, LPD3DXTEXTUREGUTTERHELPER *); +HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *); +HRESULT WINAPI D3DXLoadMeshFromXA(LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadMeshFromXW(LPCWSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +#define D3DXLoadMeshFromX WINELIB_NAME_AW(D3DXLoadMeshFromX) +HRESULT WINAPI D3DXLoadMeshFromXInMemory(LPCVOID, DWORD, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE, LPCSTR, LPCSTR, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadPatchMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXPATCHMESH *); +HRESULT WINAPI D3DXLoadSkinMeshFromXof(LPD3DXFILEDATA, DWORD, LPDIRECT3DDEVICE9, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, DWORD *, LPD3DXSKININFO *, LPD3DXMESH *); +HRESULT WINAPI D3DXLoadPRTBufferFromFileA(LPCSTR, LPD3DXPRTBUFFER *); +HRESULT WINAPI D3DXLoadPRTBufferFromFileW(LPCWSTR, LPD3DXPRTBUFFER *); +#define D3DXLoadPRTBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTBufferFromFile) +HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(LPCSTR, LPD3DXPRTCOMPBUFFER *); +HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER *); +#define D3DXLoadPRTCompBufferFromFile WINELIB_NAME_AW(D3DXLoadPRTCompBufferFromFile) +HRESULT WINAPI D3DXSaveMeshToXA(LPCSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD); +HRESULT WINAPI D3DXSaveMeshToXW(LPCWSTR, LPD3DXMESH, CONST DWORD *, CONST D3DXMATERIAL *, CONST D3DXEFFECTINSTANCE *, DWORD, DWORD); +#define D3DXSaveMeshToX WINELIB_NAME_AW(D3DXSaveMeshToX) +HRESULT WINAPI D3DXSavePRTBufferToFileA(LPCSTR, LPD3DXPRTBUFFER); +HRESULT WINAPI D3DXSavePRTBufferToFileW(LPCWSTR, LPD3DXPRTBUFFER); +#define D3DXSavePRTBufferToFile WINELIB_NAME_AW(D3DXSavePRTBufferToFile) +HRESULT WINAPI D3DXSavePRTCompBufferToFileA(LPCSTR, LPD3DXPRTCOMPBUFFER); +HRESULT WINAPI D3DXSavePRTCompBufferToFileW(LPCWSTR, LPD3DXPRTCOMPBUFFER); +#define D3DXSavePRTCompBufferToFile WINELIB_NAME_AW(D3DXSavePRTCompBufferToFile) UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl); UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx); UINT WINAPI D3DXGetFVFVertexSize(DWORD); BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *); BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *); +HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE, LPD3DXMESH, CONST DWORD *, LPD3DXMESH *, DWORD *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXConcatenateMeshes(LPD3DXMESH *, UINT, DWORD, CONST D3DXMATRIX *, CONST D3DXMATRIX *, CONST D3DVERTEXELEMENT9 *, LPDIRECT3DDEVICE9, LPD3DXMESH *); HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *); HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *); +HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(LPD3DXMESH, DWORD, FLOAT *, UINT, UINT, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *); +HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(LPD3DXMESH, CONST FLOAT *, UINT, UINT, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *); +HRESULT WINAPI D3DXComputeIMTFromSignal(LPD3DXMESH, DWORD, UINT, FLOAT, DWORD, LPD3DXIMTSIGNALCALLBACK, VOID *, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *); +HRESULT WINAPI D3DXComputeIMTFromTexture(LPD3DXMESH, LPDIRECT3DTEXTURE9, DWORD, DWORD, LPD3DXUVATLASCB, LPVOID, LPD3DXBUFFER *); +HRESULT WINAPI D3DXComputeNormals(LPD3DXBASEMESH, CONST DWORD *); +HRESULT WINAPI D3DXComputeTangentFrameEx(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, DWORD, CONST DWORD *, FLOAT, FLOAT, FLOAT, LPD3DXMESH *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH, DWORD, DWORD, DWORD, DWORD, CONST DWORD *); +HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9 *, DWORD *); +HRESULT WINAPI D3DXConvertMeshSubsetToStrips(LPD3DXBASEMESH, DWORD, DWORD, LPDIRECT3DINDEXBUFFER9, DWORD *, LPD3DXBUFFER *, DWORD *); HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]); HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf); +HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *, CONST D3DVERTEXELEMENT9 *); +HRESULT WINAPI D3DXGeneratePMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS *, CONST FLOAT *, DWORD, DWORD, LPD3DXPMESH *); +HRESULT WINAPI D3DXIntersect(LPD3DXBASEMESH, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *); +HRESULT WINAPI D3DXIntersectSubset(LPD3DXBASEMESH, DWORD, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, BOOL *, DWORD *, FLOAT *, FLOAT *, FLOAT *, LPD3DXBUFFER *, DWORD *); BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *); +HRESULT WINAPI D3DXOptimizeFaces(LPCVOID, UINT, UINT, BOOL, DWORD *); +HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *); +HRESULT WINAPI D3DXRectPatchSize(CONST FLOAT *, DWORD *, DWORD *); +HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *, LPD3DXMESH, UINT, UINT, UINT *, UINT *); +HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *, UINT, UINT, UINT *, UINT, LPVOID, BOOL, UINT, LPD3DXBUFFER *, UINT *, BOOL, LPD3DXBUFFER *, LPD3DXBUFFER *, UINT *, UINT *, D3DXSHPRTSPLITMESHCLUSTERDATA *); +HRESULT WINAPI D3DXSimplifyMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, DWORD, DWORD, LPD3DXMESH *); +HRESULT WINAPI D3DXSplitMesh(LPD3DXMESH, CONST DWORD *, CONST DWORD, CONST DWORD, DWORD *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXTesselateNPatches(LPD3DXMESH, CONST DWORD *, FLOAT, BOOL, LPD3DXMESH *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXTesselateRectPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DRECTPATCH_INFO *, LPD3DXMESH); +HRESULT WINAPI D3DXTesselateTriPatch(LPDIRECT3DVERTEXBUFFER9, CONST FLOAT *, CONST D3DVERTEXELEMENT9 *, CONST D3DTRIPATCH_INFO *, LPD3DXMESH); +HRESULT WINAPI D3DXTriPatchSize(CONST FLOAT *, DWORD *, DWORD *); +HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWORD, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *); +HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER); +HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH, UINT, FLOAT, DWORD, CONST DWORD *, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *); +HRESULT WINAPI D3DXValidMesh(LPD3DXMESH, CONST DWORD *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXValidPatchMesh(LPD3DXPATCHMESH, DWORD *, DWORD *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH, DWORD, CONST D3DXWELDEPSILONS *, CONST DWORD *, DWORD *, DWORD *, LPD3DXBUFFER *); #ifdef __cplusplus } #endif +DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); +DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); +DEFINE_GUID(DXFILEOBJ_FaceAdjacency, 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c); +DEFINE_GUID(DXFILEOBJ_SkinWeights, 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); +DEFINE_GUID(DXFILEOBJ_Patch, 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); +DEFINE_GUID(DXFILEOBJ_PatchMesh, 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf); +DEFINE_GUID(DXFILEOBJ_PatchMesh9, 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea); +DEFINE_GUID(DXFILEOBJ_PMInfo, 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); +DEFINE_GUID(DXFILEOBJ_PMAttributeRange, 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); +DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); +DEFINE_GUID(DXFILEOBJ_FVFData, 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); +DEFINE_GUID(DXFILEOBJ_VertexElement, 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f); +DEFINE_GUID(DXFILEOBJ_DeclData, 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); +DEFINE_GUID(DXFILEOBJ_EffectFloats, 0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d); +DEFINE_GUID(DXFILEOBJ_EffectString, 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42); +DEFINE_GUID(DXFILEOBJ_EffectDWord, 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); +DEFINE_GUID(DXFILEOBJ_EffectParamFloats, 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); +DEFINE_GUID(DXFILEOBJ_EffectParamString, 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); +DEFINE_GUID(DXFILEOBJ_EffectParamDWord, 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); +DEFINE_GUID(DXFILEOBJ_EffectInstance, 0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); +DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); +DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); + #endif /* __WINE_D3DX9MESH_H */