d3dx9: Preserve states regardless of state manager presence.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3788,7 +3788,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
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if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
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if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
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WARN("Invalid flags (%#x) specified.\n", flags);
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WARN("Invalid flags (%#x) specified.\n", flags);
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if (effect->manager || flags & D3DXFX_DONOTSAVESTATE)
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if (flags & D3DXFX_DONOTSAVESTATE)
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{
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{
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TRACE("State capturing disabled.\n");
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TRACE("State capturing disabled.\n");
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}
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}
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@ -3799,12 +3799,17 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
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if (!technique->saved_state)
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if (!technique->saved_state)
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{
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{
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ID3DXEffectStateManager *manager;
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manager = effect->manager;
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effect->manager = NULL;
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if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
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if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
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ERR("BeginStateBlock failed, hr %#x.\n", hr);
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ERR("BeginStateBlock failed, hr %#x.\n", hr);
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for (i = 0; i < technique->pass_count; i++)
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for (i = 0; i < technique->pass_count; i++)
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d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
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d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
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if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
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if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
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ERR("EndStateBlock failed, hr %#x.\n", hr);
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ERR("EndStateBlock failed, hr %#x.\n", hr);
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effect->manager = manager;
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}
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}
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if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
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if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
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ERR("StateBlock Capture failed, hr %#x.\n", hr);
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ERR("StateBlock Capture failed, hr %#x.\n", hr);
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@ -3883,7 +3888,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
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if (!effect->started)
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if (!effect->started)
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return D3D_OK;
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return D3D_OK;
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if (effect->manager || effect->flags & D3DXFX_DONOTSAVESTATE)
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if (effect->flags & D3DXFX_DONOTSAVESTATE)
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{
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{
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TRACE("State restoring disabled.\n");
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TRACE("State restoring disabled.\n");
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}
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}
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@ -5673,7 +5673,6 @@ static void test_effect_state_manager(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_GetLight(device, i, &light);
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hr = IDirect3DDevice9_GetLight(device, i, &light);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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todo_wine
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ok(!memcmp(&light, &light_filler, sizeof(light)), "Light %u mismatch.\n", i);
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ok(!memcmp(&light, &light_filler, sizeof(light)), "Light %u mismatch.\n", i);
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}
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}
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