d3d9/tests: Add test for clearing surfaces with different sizes.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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0435cac340
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2a9f248b67
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@ -239,10 +239,10 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
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#define check_rt_color(a, b) check_rt_color_(__LINE__, a, b)
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static void check_rt_color_(unsigned int line, IDirect3DSurface9 *rt, D3DCOLOR expected_color)
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{
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D3DCOLOR color = 0xdeadbeef;
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struct surface_readback rb;
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D3DSURFACE_DESC desc;
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unsigned int x, y;
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D3DCOLOR color;
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HRESULT hr;
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hr = IDirect3DSurface9_GetDesc(rt, &desc);
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@ -261,7 +261,7 @@ static void check_rt_color_(unsigned int line, IDirect3DSurface9 *rt, D3DCOLOR e
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break;
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}
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release_surface_readback(&rb);
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ok_(__FILE__, line)(color == 0x000000ff, "Got unexpected color 0x%08x.\n", color);
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ok_(__FILE__, line)(color == expected_color, "Got unexpected color 0x%08x.\n", color);
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}
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static IDirect3DDevice9 *create_device(IDirect3D9 *d3d, HWND device_window, HWND focus_window, BOOL windowed)
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@ -1349,6 +1349,108 @@ done:
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DestroyWindow(window);
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}
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static void test_clear_different_size_surfaces(void)
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{
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IDirect3DSurface9 *ds, *rt, *rt2;
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IDirect3DDevice9 *device;
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D3DFORMAT ds_format;
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D3DLOCKED_RECT lr;
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unsigned int x, y;
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D3DVIEWPORT9 vp;
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IDirect3D9 *d3d;
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D3DCAPS9 caps;
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WORD *depth;
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HWND window;
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HRESULT hr;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create D3D device.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(hr == D3D_OK, "Failed to get device caps, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 1, 1, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL);
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ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 1, 2, D3DFMT_A8R8G8B8,
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D3DMULTISAMPLE_NONE, 0, TRUE, &rt2, NULL);
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ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr);
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if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE)))
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{
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ds_format = D3DFMT_D16_LOCKABLE;
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}
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else
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{
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ds_format = D3DFMT_D24S8;
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}
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, ds_format,
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D3DMULTISAMPLE_NONE, 0, FALSE, &ds, NULL);
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ok(hr == D3D_OK, "Failed to create depth surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
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ok(hr == D3D_OK, "Failed to set depth stencil surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
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ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
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if (caps.NumSimultaneousRTs >= 2)
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{
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hr = IDirect3DDevice9_SetRenderTarget(device, 1, rt2);
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ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr);
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}
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vp.X = 0;
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vp.Y = 0;
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vp.Width = 640;
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vp.Height = 640;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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hr = IDirect3DDevice9_SetViewport(device, &vp);
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ok(hr == D3D_OK, "Failed to set viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.5f, 0);
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ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
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check_rt_color(rt, 0x00ff0000);
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if (caps.NumSimultaneousRTs >= 2)
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check_rt_color(rt2, 0x00ff0000);
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if (ds_format == D3DFMT_D16_LOCKABLE)
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{
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hr = IDirect3DSurface9_LockRect(ds, &lr, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Failed to lock rect, hr %#x.\n", hr);
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for (y = 0; y < 4; ++y)
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{
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depth = (WORD *)((BYTE *)lr.pBits + y * lr.Pitch);
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for (x = 0; x < 4; ++x)
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{
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ok(abs(depth[x] - 0x7fff) <= 2, "Got depth 0x%04x at %u, %u.\n", depth[x], x, y);
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}
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}
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hr = IDirect3DSurface9_UnlockRect(ds);
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ok(hr == D3D_OK, "Failed to unlock rect, hr %#x.\n", hr);
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IDirect3DSurface9_Release(ds);
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}
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else
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{
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skip("D3DFMT_D16_LOCKABLE is not supported.\n");
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}
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IDirect3DSurface9_Release(rt);
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IDirect3DSurface9_Release(rt2);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void color_fill_test(void)
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{
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IDirect3DSurface9 *surface;
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@ -24465,6 +24567,7 @@ START_TEST(visual)
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lighting_test();
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test_specular_lighting();
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clear_test();
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test_clear_different_size_surfaces();
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color_fill_test();
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fog_test();
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test_cube_wrap();
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