From 2a9f248b678a90a3b78c898dd5f895a5bf0474d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Thu, 10 Jan 2019 15:10:18 +0100 Subject: [PATCH] d3d9/tests: Add test for clearing surfaces with different sizes. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/tests/visual.c | 107 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 105 insertions(+), 2 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b4f512ed0af..9a62f873dce 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -239,10 +239,10 @@ static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y) #define check_rt_color(a, b) check_rt_color_(__LINE__, a, b) static void check_rt_color_(unsigned int line, IDirect3DSurface9 *rt, D3DCOLOR expected_color) { + D3DCOLOR color = 0xdeadbeef; struct surface_readback rb; D3DSURFACE_DESC desc; unsigned int x, y; - D3DCOLOR color; HRESULT hr; hr = IDirect3DSurface9_GetDesc(rt, &desc); @@ -261,7 +261,7 @@ static void check_rt_color_(unsigned int line, IDirect3DSurface9 *rt, D3DCOLOR e break; } release_surface_readback(&rb); - ok_(__FILE__, line)(color == 0x000000ff, "Got unexpected color 0x%08x.\n", color); + ok_(__FILE__, line)(color == expected_color, "Got unexpected color 0x%08x.\n", color); } static IDirect3DDevice9 *create_device(IDirect3D9 *d3d, HWND device_window, HWND focus_window, BOOL windowed) @@ -1349,6 +1349,108 @@ done: DestroyWindow(window); } +static void test_clear_different_size_surfaces(void) +{ + IDirect3DSurface9 *ds, *rt, *rt2; + IDirect3DDevice9 *device; + D3DFORMAT ds_format; + D3DLOCKED_RECT lr; + unsigned int x, y; + D3DVIEWPORT9 vp; + IDirect3D9 *d3d; + D3DCAPS9 caps; + WORD *depth; + HWND window; + HRESULT hr; + + window = create_window(); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create D3D device.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(hr == D3D_OK, "Failed to get device caps, hr %#x.\n", hr); + + hr = IDirect3DDevice9_CreateRenderTarget(device, 1, 1, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL); + ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateRenderTarget(device, 1, 2, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_NONE, 0, TRUE, &rt2, NULL); + ok(hr == D3D_OK, "Failed to create render target surface, hr %#x.\n", hr); + + if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16_LOCKABLE))) + { + ds_format = D3DFMT_D16_LOCKABLE; + } + else + { + ds_format = D3DFMT_D24S8; + } + + hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, ds_format, + D3DMULTISAMPLE_NONE, 0, FALSE, &ds, NULL); + ok(hr == D3D_OK, "Failed to create depth surface, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); + ok(hr == D3D_OK, "Failed to set depth stencil surface, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + if (caps.NumSimultaneousRTs >= 2) + { + hr = IDirect3DDevice9_SetRenderTarget(device, 1, rt2); + ok(hr == D3D_OK, "Failed to set render target, hr %#x.\n", hr); + } + + vp.X = 0; + vp.Y = 0; + vp.Width = 640; + vp.Height = 640; + vp.MinZ = 0.0f; + vp.MaxZ = 1.0f; + hr = IDirect3DDevice9_SetViewport(device, &vp); + ok(hr == D3D_OK, "Failed to set viewport, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.5f, 0); + ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr); + + check_rt_color(rt, 0x00ff0000); + + if (caps.NumSimultaneousRTs >= 2) + check_rt_color(rt2, 0x00ff0000); + + if (ds_format == D3DFMT_D16_LOCKABLE) + { + hr = IDirect3DSurface9_LockRect(ds, &lr, NULL, D3DLOCK_READONLY); + ok(hr == D3D_OK, "Failed to lock rect, hr %#x.\n", hr); + for (y = 0; y < 4; ++y) + { + depth = (WORD *)((BYTE *)lr.pBits + y * lr.Pitch); + for (x = 0; x < 4; ++x) + { + ok(abs(depth[x] - 0x7fff) <= 2, "Got depth 0x%04x at %u, %u.\n", depth[x], x, y); + } + } + hr = IDirect3DSurface9_UnlockRect(ds); + ok(hr == D3D_OK, "Failed to unlock rect, hr %#x.\n", hr); + IDirect3DSurface9_Release(ds); + } + else + { + skip("D3DFMT_D16_LOCKABLE is not supported.\n"); + } + + IDirect3DSurface9_Release(rt); + IDirect3DSurface9_Release(rt2); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); +} + static void color_fill_test(void) { IDirect3DSurface9 *surface; @@ -24465,6 +24567,7 @@ START_TEST(visual) lighting_test(); test_specular_lighting(); clear_test(); + test_clear_different_size_surfaces(); color_fill_test(); fog_test(); test_cube_wrap();