d3d9: Return a stub interface from Direct3DShaderValidatorCreate9().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46735 Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -75,18 +75,124 @@ HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9E
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return D3D_OK;
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}
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/*******************************************************************
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* Direct3DShaderValidatorCreate9 (D3D9.@)
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/* The callback is called on any error encountered during validation, including
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* improper IDirect3DShaderValidator9 method calls.
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* - "file" and "line" are passed through directly from Instruction(). "line"
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* is provably 32-bit, as 64-bit values passed to Instruction() will be
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* truncated.
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* - "arg3" has been observed to be at least 0, 2, and 6. The integer size is
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* not known.
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* - "message_id" is a numeric error code. fxc.exe adds 5000 before printing
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* it. The integer size is not known.
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* - "context" is passed through directly from Begin().
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*
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* No documentation available for this function.
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* SDK only says it is internal and shouldn't be used.
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*/
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void* WINAPI Direct3DShaderValidatorCreate9(void)
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{
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static int once;
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* Improper calls to IDirect3DShaderValidator9 methods, or other errors not
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* generated by specific Instruction() calls, yield NULL as the file, and
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* either 0 or -1 as the line.
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*
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* The callback return type is not known, but programs (fxc.exe, The Sims 2)
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* seem to consistently return 0.
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*
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* The interface and method names below are derived from the messages that
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* native d3d9 prints on said improper method calls.
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*
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* Calls to Begin(), Instruction(), End() have been observed to return S_OK and
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* E_FAIL. E_FAIL is not always returned if an error message is handed to the
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* callback. */
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if (!once++) FIXME("stub\n");
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return NULL;
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typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
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DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);
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typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9;
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struct IDirect3DShaderValidator9Vtbl
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{
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HRESULT (WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface, REFIID iid, void **out);
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ULONG (WINAPI *AddRef)(IDirect3DShaderValidator9 *iface);
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ULONG (WINAPI *Release)(IDirect3DShaderValidator9 *iface);
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HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3);
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HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count);
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HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
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};
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struct IDirect3DShaderValidator9
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{
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const struct IDirect3DShaderValidator9Vtbl *vtbl;
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};
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static HRESULT WINAPI shader_validator_QueryInterface(IDirect3DShaderValidator9 *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI shader_validator_AddRef(IDirect3DShaderValidator9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return 2;
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}
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static ULONG WINAPI shader_validator_Release(IDirect3DShaderValidator9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return 1;
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}
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/* The size and type of the third argument is not known. The Sims 2 passes 0;
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* fxc.exe passes 1. */
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static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3)
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{
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FIXME("iface %p, callback %p, context %p, arg3 %#Ix, stub!\n", iface, callback, context, arg3);
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return S_OK;
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}
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/* - "file" and "line" are passed directly through to the callback.
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* - "tokens" comprises a single instruction; the caller must determine its
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* length.
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* - "token_count" is in DWORDs. */
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static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count)
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{
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FIXME("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n",
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iface, debugstr_a(file), line, tokens, token_count);
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return S_OK;
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}
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static HRESULT WINAPI shader_validator_End(IDirect3DShaderValidator9 *iface)
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{
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FIXME("iface %p, stub!\n", iface);
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return S_OK;
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}
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static const struct IDirect3DShaderValidator9Vtbl shader_validator_vtbl =
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{
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shader_validator_QueryInterface,
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shader_validator_AddRef,
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shader_validator_Release,
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shader_validator_Begin,
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shader_validator_Instruction,
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shader_validator_End,
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};
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static IDirect3DShaderValidator9 shader_validator = {&shader_validator_vtbl};
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IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void)
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{
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TRACE("Returning validator %p.\n", &shader_validator);
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return &shader_validator;
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}
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/***********************************************************************
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@ -53,6 +53,8 @@ struct device_desc
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static DEVMODEW registry_mode;
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static void *(WINAPI *Direct3DShaderValidatorCreate9)(void);
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static const DWORD simple_vs[] =
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{
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0xfffe0101, /* vs_1_1 */
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@ -13447,8 +13449,69 @@ static void test_multi_adapter(void)
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IDirect3D9_Release(d3d);
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}
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typedef HRESULT (WINAPI *shader_validator_cb)(const char *file, int line,
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DWORD_PTR arg3, DWORD_PTR message_id, const char *message, void *context);
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typedef struct IDirect3DShaderValidator9 IDirect3DShaderValidator9;
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struct IDirect3DShaderValidator9Vtbl
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{
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HRESULT (WINAPI *QueryInterface)(IDirect3DShaderValidator9 *iface, REFIID iid, void **out);
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ULONG (WINAPI *AddRef)(IDirect3DShaderValidator9 *iface);
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ULONG (WINAPI *Release)(IDirect3DShaderValidator9 *iface);
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HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface,
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shader_validator_cb callback, void *context, DWORD_PTR arg3);
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HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface,
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const char *file, int line, const DWORD *tokens, DWORD token_count);
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HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface);
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};
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struct IDirect3DShaderValidator9
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{
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const struct IDirect3DShaderValidator9Vtbl *vtbl;
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};
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HRESULT WINAPI test_shader_validator_cb(const char *file, int line, DWORD_PTR arg3,
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DWORD_PTR message_id, const char *message, void *context)
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{
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ok(0, "Unexpected call.\n");
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return S_OK;
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}
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static void test_shader_validator(void)
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{
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IDirect3DShaderValidator9 *validator;
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ULONG refcount;
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HRESULT hr;
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validator = Direct3DShaderValidatorCreate9();
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hr = validator->vtbl->Begin(validator, test_shader_validator_cb, NULL, 0);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[0], 1);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[1], 3);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[4], 4);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[8], 4);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[12], 4);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[16], 4);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->Instruction(validator, NULL, 0, &simple_vs[20], 1);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = validator->vtbl->End(validator);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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refcount = validator->vtbl->Release(validator);
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todo_wine ok(!refcount, "Validator has %u references left.\n", refcount);
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}
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START_TEST(device)
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{
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HMODULE d3d9_handle = GetModuleHandleA("d3d9.dll");
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WNDCLASSA wc = {0};
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IDirect3D9 *d3d9;
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DEVMODEW current_mode;
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@ -13476,6 +13539,8 @@ START_TEST(device)
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClassA(&wc);
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Direct3DShaderValidatorCreate9 = (void *)GetProcAddress(d3d9_handle, "Direct3DShaderValidatorCreate9");
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test_get_set_vertex_declaration();
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test_get_declaration();
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test_fvf_decl_conversion();
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test_vertex_buffer_read_write();
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test_get_display_mode();
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test_multi_adapter();
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test_shader_validator();
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UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
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}
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