d3d10: Remove unnecessary DllMain implementation.

This commit is contained in:
Alexandre Julliard 2014-05-15 14:38:23 +02:00
parent 64082aebc5
commit 29fcb82b94
1 changed files with 0 additions and 12 deletions

View File

@ -27,18 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10); WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
}
return TRUE;
}
HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device) HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
{ {