d3d10: Remove unnecessary DllMain implementation.
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@ -27,18 +27,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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}
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return TRUE;
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}
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HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
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HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
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HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
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{
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{
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