wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-08-05 12:38:58 +02:00 committed by Alexandre Julliard
parent 9567813ec4
commit 29d50a21b9
1 changed files with 1 additions and 1 deletions

View File

@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if (device->d3d_initialized)
context = context_acquire(device, NULL);
surface_load_location(surface, context, texture->resource.map_binding);
wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
if (!surface->dc)