From 29d50a21b924db9885314f651d06745f227ab28e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 5 Aug 2016 12:38:58 +0200 Subject: [PATCH] wined3d: Use wined3d_texture_load_location() in wined3d_texture_get_dc(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 098b5d09c5e..2dbb7f332c5 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2881,7 +2881,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i if (device->d3d_initialized) context = context_acquire(device, NULL); - surface_load_location(surface, context, texture->resource.map_binding); + wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding); wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding); if (!surface->dc)