d3d8/tests: Use a separate device for add_dirty_rect_test().
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@ -4333,10 +4333,10 @@ static void add_dirty_rect_test_draw(IDirect3DDevice8 *device)
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}
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}
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quad[] =
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quad[] =
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{
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{
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{{-1.0, -1.0, 0.0}, {0.0, 0.0}},
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{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f}},
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{{ 1.0, -1.0, 0.0}, {1.0, 0.0}},
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{{-1.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
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{{-1.0, 1.0, 0.0}, {0.0, 1.0}},
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{{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f}},
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{{ 1.0, 1.0, 0.0}, {1.0, 1.0}},
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{{ 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}},
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};
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};
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hr = IDirect3DDevice8_BeginScene(device);
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hr = IDirect3DDevice8_BeginScene(device);
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@ -4347,16 +4347,31 @@ static void add_dirty_rect_test_draw(IDirect3DDevice8 *device)
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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}
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}
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static void add_dirty_rect_test(IDirect3DDevice8 *device)
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static void add_dirty_rect_test(void)
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{
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{
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HRESULT hr;
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IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
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IDirect3DSurface8 *surface_dst2, *surface_src_green, *surface_src_red, *surface_managed;
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IDirect3DSurface8 *surface_dst2, *surface_src_green, *surface_src_red, *surface_managed;
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unsigned int i;
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IDirect3DTexture8 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
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DWORD *texel;
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D3DLOCKED_RECT locked_rect;
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D3DLOCKED_RECT locked_rect;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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unsigned int i;
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D3DCOLOR color;
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ULONG refcount;
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DWORD *texel;
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HWND window;
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HRESULT hr;
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static const RECT part_rect = {96, 96, 160, 160};
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static const RECT part_rect = {96, 96, 160, 160};
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DWORD color;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
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hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &tex_dst1);
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D3DPOOL_DEFAULT, &tex_dst1);
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@ -4632,10 +4647,6 @@ static void add_dirty_rect_test(IDirect3DDevice8 *device)
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hr = IDirect3DTexture8_AddDirtyRect(tex_managed, NULL);
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hr = IDirect3DTexture8_AddDirtyRect(tex_managed, NULL);
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ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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IDirect3DSurface8_Release(surface_dst2);
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IDirect3DSurface8_Release(surface_dst2);
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IDirect3DSurface8_Release(surface_managed);
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IDirect3DSurface8_Release(surface_managed);
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IDirect3DSurface8_Release(surface_src_red);
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IDirect3DSurface8_Release(surface_src_red);
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@ -4645,6 +4656,11 @@ static void add_dirty_rect_test(IDirect3DDevice8 *device)
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IDirect3DTexture8_Release(tex_dst1);
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IDirect3DTexture8_Release(tex_dst1);
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IDirect3DTexture8_Release(tex_dst2);
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IDirect3DTexture8_Release(tex_dst2);
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IDirect3DTexture8_Release(tex_managed);
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IDirect3DTexture8_Release(tex_managed);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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}
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START_TEST(visual)
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START_TEST(visual)
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@ -4721,11 +4737,12 @@ START_TEST(visual)
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fog_special_test(device_ptr);
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fog_special_test(device_ptr);
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volume_dxt5_test(device_ptr);
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volume_dxt5_test(device_ptr);
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volume_v16u16_test(device_ptr);
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volume_v16u16_test(device_ptr);
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add_dirty_rect_test(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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cleanup:
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cleanup:
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IDirect3D8_Release(d3d);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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DestroyWindow(window);
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add_dirty_rect_test();
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}
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}
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