wined3d: Make the device parameter to SetupForBlit() const.
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@ -1717,7 +1717,7 @@ static inline void set_blit_dimension(UINT width, UINT height) {
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*
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*****************************************************************************/
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/* Context activation is done by the caller. */
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static void SetupForBlit(struct wined3d_device *device, struct wined3d_context *context)
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static void SetupForBlit(const struct wined3d_device *device, struct wined3d_context *context)
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{
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int i;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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