d3d10core/tests: Add format compatibility tests for compressed formats.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-10 00:24:01 +01:00 committed by Alexandre Julliard
parent 172a90bd51
commit 281f8ed4a5
1 changed files with 205 additions and 0 deletions

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@ -16129,6 +16129,210 @@ static void test_format_compatibility(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_compressed_format_compatibility(void)
{
const struct format_info *src_format, *dst_format;
unsigned int row_block_count, row_count, i, j, k;
ID3D10Texture2D *src_texture, *dst_texture;
D3D10_SUBRESOURCE_DATA resource_data;
D3D10_TEXTURE2D_DESC texture_desc;
struct resource_readback rb;
unsigned int block_idx, y;
DWORD colour, expected;
ID3D10Device *device;
const BYTE *row;
ULONG refcount;
D3D10_BOX box;
HRESULT hr;
static const struct format_info
{
DXGI_FORMAT id;
size_t block_size;
size_t block_edge;
}
formats[] =
{
{DXGI_FORMAT_R32G32B32A32_TYPELESS, 16, 1},
{DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 1},
{DXGI_FORMAT_R32G32B32A32_UINT, 16, 1},
{DXGI_FORMAT_R32G32B32A32_SINT, 16, 1},
{DXGI_FORMAT_R16G16B16A16_TYPELESS, 8, 1},
{DXGI_FORMAT_R16G16B16A16_FLOAT, 8, 1},
{DXGI_FORMAT_R16G16B16A16_UNORM, 8, 1},
{DXGI_FORMAT_R16G16B16A16_UINT, 8, 1},
{DXGI_FORMAT_R16G16B16A16_SNORM, 8, 1},
{DXGI_FORMAT_R16G16B16A16_SINT, 8, 1},
{DXGI_FORMAT_R32G32_TYPELESS, 8, 1},
{DXGI_FORMAT_R32G32_FLOAT, 8, 1},
{DXGI_FORMAT_R32G32_UINT, 8, 1},
{DXGI_FORMAT_R32G32_SINT, 8, 1},
{DXGI_FORMAT_R32_TYPELESS, 4, 1},
{DXGI_FORMAT_R32_FLOAT, 4, 1},
{DXGI_FORMAT_R32_UINT, 4, 1},
{DXGI_FORMAT_R32_SINT, 4, 1},
{DXGI_FORMAT_R32G8X24_TYPELESS, 8, 1},
{DXGI_FORMAT_R10G10B10A2_TYPELESS, 4, 1},
{DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, 1},
{DXGI_FORMAT_R16G16_TYPELESS, 4, 1},
{DXGI_FORMAT_R24G8_TYPELESS, 4, 1},
{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 4, 1},
{DXGI_FORMAT_R8G8_TYPELESS, 2, 1},
{DXGI_FORMAT_R16_TYPELESS, 2, 1},
{DXGI_FORMAT_R8_TYPELESS, 1, 1},
{DXGI_FORMAT_BC1_TYPELESS, 8, 4},
{DXGI_FORMAT_BC1_UNORM, 8, 4},
{DXGI_FORMAT_BC1_UNORM_SRGB, 8, 4},
{DXGI_FORMAT_BC2_TYPELESS, 16, 4},
{DXGI_FORMAT_BC2_UNORM, 16, 4},
{DXGI_FORMAT_BC2_UNORM_SRGB, 16, 4},
{DXGI_FORMAT_BC3_TYPELESS, 16, 4},
{DXGI_FORMAT_BC3_UNORM, 16, 4},
{DXGI_FORMAT_BC3_UNORM_SRGB, 16, 4},
{DXGI_FORMAT_BC4_TYPELESS, 8, 4},
{DXGI_FORMAT_BC4_UNORM, 8, 4},
{DXGI_FORMAT_BC4_SNORM, 8, 4},
{DXGI_FORMAT_BC5_TYPELESS, 16, 4},
{DXGI_FORMAT_BC5_UNORM, 16, 4},
{DXGI_FORMAT_BC5_SNORM, 16, 4},
};
static const DWORD initial_data[64] = {0};
static const DWORD texture_data[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
0xff000000, 0xff000000, 0xffffffff, 0xff000000,
0xff000000, 0xff000000, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
row_block_count = 4;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
resource_data.SysMemSlicePitch = 0;
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
src_format = &formats[i];
row_count = sizeof(texture_data) / (row_block_count * src_format->block_size);
texture_desc.Width = row_block_count * src_format->block_edge;
texture_desc.Height = row_count * src_format->block_edge;
texture_desc.Format = src_format->id;
texture_desc.Usage = D3D10_USAGE_IMMUTABLE;
resource_data.pSysMem = texture_data;
resource_data.SysMemPitch = row_block_count * src_format->block_size;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr);
for (j = 0; j < ARRAY_SIZE(formats); ++j)
{
dst_format = &formats[j];
if ((src_format->block_edge == 1 && dst_format->block_edge == 1)
|| (src_format->block_edge != 1 && dst_format->block_edge != 1))
continue;
row_count = sizeof(initial_data) / (row_block_count * dst_format->block_size);
texture_desc.Width = row_block_count * dst_format->block_edge;
texture_desc.Height = row_count * dst_format->block_edge;
texture_desc.Format = dst_format->id;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
resource_data.pSysMem = initial_data;
resource_data.SysMemPitch = row_block_count * dst_format->block_size;
hr = ID3D10Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr);
set_box(&box, 0, 0, 0, src_format->block_edge, src_format->block_edge, 1);
ID3D10Device_CopySubresourceRegion(device, (ID3D10Resource *)dst_texture, 0,
dst_format->block_edge, dst_format->block_edge, 0, (ID3D10Resource *)src_texture, 0, &box);
get_texture_readback(dst_texture, 0, &rb);
for (k = 0; k < ARRAY_SIZE(texture_data); ++k)
{
block_idx = (k * sizeof(colour)) / dst_format->block_size;
y = block_idx / row_block_count;
row = rb.map_desc.pData;
row += y * rb.map_desc.RowPitch;
colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
expected = initial_data[k];
ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
}
release_resource_readback(&rb);
ID3D10Device_CopyResource(device, (ID3D10Resource *)dst_texture, (ID3D10Resource *)src_texture);
get_texture_readback(dst_texture, 0, &rb);
for (k = 0; k < ARRAY_SIZE(texture_data); ++k)
{
block_idx = (k * sizeof(colour)) / dst_format->block_size;
y = block_idx / row_block_count;
row = rb.map_desc.pData;
row += y * rb.map_desc.RowPitch;
colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
expected = initial_data[k];
ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
}
release_resource_readback(&rb);
ID3D10Texture2D_Release(dst_texture);
}
ID3D10Texture2D_Release(src_texture);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void check_clip_distance(struct d3d10core_test_context *test_context, ID3D10Buffer *vb)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@ -18633,6 +18837,7 @@ START_TEST(d3d10core)
queue_test(test_stream_output_resume);
queue_test(test_depth_bias);
queue_test(test_format_compatibility);
queue_test(test_compressed_format_compatibility);
queue_test(test_clip_distance);
queue_test(test_combined_clip_and_cull_distances);
queue_test(test_generate_mips);