wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5122,7 +5122,7 @@ static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
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shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle);
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}
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static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_ld_raw_structured(const struct wined3d_shader_instruction *ins)
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{
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const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
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const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1];
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@ -9556,8 +9556,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_LABEL */ shader_glsl_label,
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/* WINED3DSIH_LD */ shader_glsl_ld,
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/* WINED3DSIH_LD2DMS */ NULL,
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/* WINED3DSIH_LD_RAW */ shader_glsl_ld_buffer,
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/* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_buffer,
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/* WINED3DSIH_LD_RAW */ shader_glsl_ld_raw_structured,
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/* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_raw_structured,
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/* WINED3DSIH_LD_UAV_TYPED */ shader_glsl_ld_uav,
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/* WINED3DSIH_LIT */ shader_glsl_lit,
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/* WINED3DSIH_LOD */ NULL,
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