dsound: Pass sample count to the normfunction.
Signed-off-by: Huw Davies <huw@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -286,10 +286,10 @@ void mixieee32(float *src, float *dst, unsigned samples)
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*(dst++) += *(src++);
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}
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static void norm8(float *src, unsigned char *dst, unsigned len)
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static void norm8(float *src, unsigned char *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, len);
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while (len--)
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_8(*src);
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++dst;
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@ -297,11 +297,10 @@ static void norm8(float *src, unsigned char *dst, unsigned len)
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}
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}
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static void norm16(float *src, SHORT *dst, unsigned len)
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static void norm16(float *src, SHORT *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, len);
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len /= 2;
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while (len--)
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_16(*src);
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++dst;
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@ -309,11 +308,10 @@ static void norm16(float *src, SHORT *dst, unsigned len)
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}
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}
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static void norm24(float *src, BYTE *dst, unsigned len)
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static void norm24(float *src, BYTE *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, len);
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len /= 3;
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while (len--)
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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LONG t = f_to_24(*src);
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dst[0] = (t >> 8) & 0xFF;
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@ -324,11 +322,10 @@ static void norm24(float *src, BYTE *dst, unsigned len)
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}
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}
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static void norm32(float *src, INT *dst, unsigned len)
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static void norm32(float *src, INT *dst, unsigned samples)
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{
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TRACE("%p - %p %d\n", src, dst, len);
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len /= 4;
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while (len--)
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TRACE("%p - %p %d\n", src, dst, samples);
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while (samples--)
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{
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*dst = f_to_32(*src);
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++dst;
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@ -716,7 +716,7 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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/* do the mixing */
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DSOUND_MixToPrimary(device, (float*)device->buffer, frames, &all_stopped);
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device->normfunction(device->buffer, buffer, frames * block);
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device->normfunction(device->buffer, buffer, frames * device->pwfx->nChannels);
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}
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hr = IAudioRenderClient_ReleaseBuffer(device->render, frames, 0);
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