wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-02 00:55:26 +01:00 committed by Alexandre Julliard
parent e6f8f136fa
commit 27a55f8f49
1 changed files with 3 additions and 3 deletions

View File

@ -5122,7 +5122,7 @@ static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle);
}
static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
static void shader_glsl_ld_raw_structured(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1];
@ -9556,8 +9556,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_LABEL */ shader_glsl_label,
/* WINED3DSIH_LD */ shader_glsl_ld,
/* WINED3DSIH_LD2DMS */ NULL,
/* WINED3DSIH_LD_RAW */ shader_glsl_ld_buffer,
/* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_buffer,
/* WINED3DSIH_LD_RAW */ shader_glsl_ld_raw_structured,
/* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_raw_structured,
/* WINED3DSIH_LD_UAV_TYPED */ shader_glsl_ld_uav,
/* WINED3DSIH_LIT */ shader_glsl_lit,
/* WINED3DSIH_LOD */ NULL,