d3d10: Add a D3D10GetGeometryShaderProfile() stub.

This commit is contained in:
Henri Verbeet 2009-11-04 10:37:15 +01:00 committed by Alexandre Julliard
parent f4f6324248
commit 274d21a443
3 changed files with 9 additions and 1 deletions

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@ -8,7 +8,7 @@
@ stub D3D10CreateStateBlock @ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect @ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader @ stub D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile @ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob @ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob @ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob @ stub D3D10GetOutputSignatureBlob

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@ -248,3 +248,10 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
return "vs_4_0"; return "vs_4_0";
} }
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
{
FIXME("device %p stub!\n", device);
return "gs_4_0";
}

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@ -131,5 +131,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
} D3D10_SIGNATURE_PARAMETER_DESC; } D3D10_SIGNATURE_PARAMETER_DESC;
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device); LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */ #endif /* __WINE_D3D10SHADER_H */