ddraw: Remove support for V16U16.

None of my Windows drivers support this format. At best this will
confuse applications trying to pick X8L8V8U8.
This commit is contained in:
Stefan Dösinger 2015-03-11 10:33:45 +01:00 committed by Alexandre Julliard
parent b07b350286
commit 2702f28e66
2 changed files with 0 additions and 18 deletions

View File

@ -1066,7 +1066,6 @@ static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_SNORM,
WINED3DFMT_R5G5_SNORM_L6_UNORM, WINED3DFMT_R5G5_SNORM_L6_UNORM,
WINED3DFMT_R8G8_SNORM_L8X8_UNORM, WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
WINED3DFMT_R16G16_SNORM,
WINED3DFMT_R10G11B11_SNORM, WINED3DFMT_R10G11B11_SNORM,
WINED3DFMT_R10G10B10_SNORM_A2_UNORM WINED3DFMT_R10G10B10_SNORM_A2_UNORM
}; };

View File

@ -299,16 +299,6 @@ void ddrawformat_from_wined3dformat(DDPIXELFORMAT *DDPixelFormat, enum wined3d_f
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000; DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break; break;
case WINED3DFMT_R16G16_SNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
DDPixelFormat->dwFourCC = 0;
DDPixelFormat->u1.dwBumpBitCount = 32;
DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff;
DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000;
DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
break;
case WINED3DFMT_R5G5_SNORM_L6_UNORM: case WINED3DFMT_R5G5_SNORM_L6_UNORM:
DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE; DDPixelFormat->dwFlags = DDPF_BUMPDUDV | DDPF_BUMPLUMINANCE;
DDPixelFormat->dwFourCC = 0; DDPixelFormat->dwFourCC = 0;
@ -551,13 +541,6 @@ enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *DDPix
{ {
return WINED3DFMT_R8G8_SNORM; return WINED3DFMT_R8G8_SNORM;
} }
else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x0000ffff) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0xffff0000) &&
(DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
{
return WINED3DFMT_R16G16_SNORM;
}
else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) && else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
(DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) && (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
(DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) && (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&