wined3d: Reference the back buffer in wined3d_swapchain_vk_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1026,6 +1026,7 @@ static void wined3d_swapchain_vk_blit(struct wined3d_swapchain_vk *swapchain_vk,
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swapchain_vk->vk_images[image_idx], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &blit, VK_FILTER_NEAREST));
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wined3d_context_vk_reference_texture(context_vk, back_buffer_vk);
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wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, 0,
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