wined3d: Get rid of the SHADER_LIMITS typedef.

This commit is contained in:
Henri Verbeet 2011-05-10 21:18:48 +02:00 committed by Alexandre Julliard
parent 00a5f38595
commit 26dd1ed0e9
1 changed files with 4 additions and 3 deletions

View File

@ -2557,7 +2557,8 @@ typedef struct local_constant {
DWORD value[4];
} local_constant;
typedef struct SHADER_LIMITS {
struct wined3d_shader_limits
{
unsigned int temporary;
unsigned int texcoord;
unsigned int sampler;
@ -2569,7 +2570,7 @@ typedef struct SHADER_LIMITS {
unsigned int packed_input;
unsigned int attributes;
unsigned int label;
} SHADER_LIMITS;
};
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
@ -2606,7 +2607,7 @@ struct wined3d_pixel_shader
struct wined3d_shader
{
LONG ref;
SHADER_LIMITS limits;
struct wined3d_shader_limits limits;
DWORD *function;
UINT functionLength;
BOOL load_local_constsF;