From 26dd1ed0e93e990ede0f340be42c4d0dee692163 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 10 May 2011 21:18:48 +0200 Subject: [PATCH] wined3d: Get rid of the SHADER_LIMITS typedef. --- dlls/wined3d/wined3d_private.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4d1ce8b6055..599f4496daf 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2557,7 +2557,8 @@ typedef struct local_constant { DWORD value[4]; } local_constant; -typedef struct SHADER_LIMITS { +struct wined3d_shader_limits +{ unsigned int temporary; unsigned int texcoord; unsigned int sampler; @@ -2569,7 +2570,7 @@ typedef struct SHADER_LIMITS { unsigned int packed_input; unsigned int attributes; unsigned int label; -} SHADER_LIMITS; +}; #ifdef __GNUC__ #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) @@ -2606,7 +2607,7 @@ struct wined3d_pixel_shader struct wined3d_shader { LONG ref; - SHADER_LIMITS limits; + struct wined3d_shader_limits limits; DWORD *function; UINT functionLength; BOOL load_local_constsF;